Draw Manager: replace varargs with a pointer array

Allows to ensure correct number of args
This commit is contained in:
Campbell Barton 2017-04-11 21:19:23 +10:00
parent 7c4e164ff3
commit 88fddd118f
2 changed files with 12 additions and 10 deletions

View File

@ -211,7 +211,12 @@ DRWShadingGroup *DRW_shgroup_line_batch_create(struct GPUShader *shader, DRWPass
void DRW_shgroup_free(struct DRWShadingGroup *shgroup);
void DRW_shgroup_call_add(DRWShadingGroup *shgroup, struct Batch *geom, float (*obmat)[4]);
void DRW_shgroup_dynamic_call_add(DRWShadingGroup *shgroup, ...);
void DRW_shgroup_dynamic_call_add_array(DRWShadingGroup *shgroup, const void **attr, unsigned int attr_len);
#define DRW_shgroup_dynamic_call_add(shgroup, ...) do { \
const void *array[] = {__VA_ARGS__}; \
DRW_shgroup_dynamic_call_add_array(shgroup, array, (sizeof(array) / sizeof(*array))); \
} while (0)
void DRW_shgroup_state_set(DRWShadingGroup *shgroup, DRWState state);
void DRW_shgroup_attrib_int(DRWShadingGroup *shgroup, const char *name, int size);
void DRW_shgroup_attrib_float(DRWShadingGroup *shgroup, const char *name, int size);

View File

@ -572,20 +572,17 @@ void DRW_shgroup_call_add(DRWShadingGroup *shgroup, Batch *geom, float (*obmat)[
BLI_addtail(&shgroup->calls, call);
}
void DRW_shgroup_dynamic_call_add(DRWShadingGroup *shgroup, ...)
void DRW_shgroup_dynamic_call_add_array(DRWShadingGroup *shgroup, const void *attr[], unsigned int attr_len)
{
va_list params;
int i;
DRWInterface *interface = shgroup->interface;
int size = sizeof(ListBase) + sizeof(void *) * interface->attribs_count;
unsigned int data_size = sizeof(void *) * interface->attribs_count;
int size = sizeof(ListBase) + data_size;
DRWDynamicCall *call = MEM_callocN(size, "DRWDynamicCall");
va_start(params, shgroup);
for (i = 0; i < interface->attribs_count; ++i) {
call->data[i] = va_arg(params, void *);
}
va_end(params);
BLI_assert(attr_len == interface->attribs_count);
memcpy(call->data, attr, data_size);
interface->instance_count += 1;