Merge branch 'master' into 28
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commit
891159cea0
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@ -781,7 +781,13 @@ void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, s
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return;
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}
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if (scene->nodetree) {
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ntreeCompositRegisterPass(scene->nodetree, scene, srl, name, type);
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/* Register the pass in all scenes that have a render layer node for this layer.
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* Since multiple scenes can be used in the compositor, the code must loop over all scenes
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* and check whether their nodetree has a node that needs to be updated. */
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Scene *sce;
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for (sce = G.main->scene.first; sce; sce = sce->id.next) {
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if (sce->nodetree) {
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ntreeCompositRegisterPass(sce->nodetree, scene, srl, name, type);
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}
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}
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}
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