UI: partial revert of renaming Normal -> Regular
These instances refer to winding/direction.
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blender-bot
2023-02-14 09:02:41 +01:00
Referenced by issue #71303, Mouse input ignored after right-click outside of context menu with a single entry Referenced by issue #71174, Dependency graph cycles report only in the console Referenced by issue #71141, 2.81 Voronoi node stuck between two states with specific settings in EEVEE
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@ -470,7 +470,7 @@ void VIEW3D_GGT_xform_extrude(struct wmGizmoGroupType *gzgt)
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gzgt->message_subscribe = gizmo_mesh_extrude_message_subscribe;
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static const EnumPropertyItem axis_type_items[] = {
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{EXTRUDE_AXIS_NORMAL, "NORMAL", 0, "Regular", "Only show normal axis"},
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{EXTRUDE_AXIS_NORMAL, "NORMAL", 0, "Normal", "Only show normal axis"},
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{EXTRUDE_AXIS_XYZ, "XYZ", 0, "XYZ", "Follow scene orientation"},
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{0, NULL, 0, NULL, NULL},
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};
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@ -47,7 +47,7 @@
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#include "WM_types.h"
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const EnumPropertyItem rna_enum_mesh_delimit_mode_items[] = {
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{BMO_DELIM_NORMAL, "NORMAL", 0, "Regular", "Delimit by face directions"},
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{BMO_DELIM_NORMAL, "NORMAL", 0, "Normal", "Delimit by face directions"},
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{BMO_DELIM_MATERIAL, "MATERIAL", 0, "Material", "Delimit by face material"},
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{BMO_DELIM_SEAM, "SEAM", 0, "Seam", "Delimit by edge seams"},
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{BMO_DELIM_SHARP, "SHARP", 0, "Sharp", "Delimit by sharp edges"},
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