UI: partial revert of renaming Normal -> Regular

These instances refer to winding/direction.
This commit is contained in:
Campbell Barton 2019-10-25 06:00:46 +11:00
parent ad3f9c6dfe
commit 892c3891ed
Notes: blender-bot 2023-02-14 09:02:41 +01:00
Referenced by issue #71303, Mouse input ignored after right-click outside of context menu with a single entry
Referenced by issue #71174, Dependency graph cycles report only in the console
Referenced by issue #71141, 2.81 Voronoi node stuck between two states with specific settings in EEVEE
2 changed files with 2 additions and 2 deletions

View File

@ -470,7 +470,7 @@ void VIEW3D_GGT_xform_extrude(struct wmGizmoGroupType *gzgt)
gzgt->message_subscribe = gizmo_mesh_extrude_message_subscribe;
static const EnumPropertyItem axis_type_items[] = {
{EXTRUDE_AXIS_NORMAL, "NORMAL", 0, "Regular", "Only show normal axis"},
{EXTRUDE_AXIS_NORMAL, "NORMAL", 0, "Normal", "Only show normal axis"},
{EXTRUDE_AXIS_XYZ, "XYZ", 0, "XYZ", "Follow scene orientation"},
{0, NULL, 0, NULL, NULL},
};

View File

@ -47,7 +47,7 @@
#include "WM_types.h"
const EnumPropertyItem rna_enum_mesh_delimit_mode_items[] = {
{BMO_DELIM_NORMAL, "NORMAL", 0, "Regular", "Delimit by face directions"},
{BMO_DELIM_NORMAL, "NORMAL", 0, "Normal", "Delimit by face directions"},
{BMO_DELIM_MATERIAL, "MATERIAL", 0, "Material", "Delimit by face material"},
{BMO_DELIM_SEAM, "SEAM", 0, "Seam", "Delimit by edge seams"},
{BMO_DELIM_SHARP, "SHARP", 0, "Sharp", "Delimit by sharp edges"},