Fix T39029: Blender Internal: Render tiles do not appear until render is finished if Save Buffers enabled
This commit is contained in:
parent
658b4c0d56
commit
89c793f70f
Notes:
blender-bot
2023-02-14 11:02:46 +01:00
Referenced by issue #39029, Blender Internal: Render tiles do not appear until render is finished if Save Buffers enabled
|
@ -796,6 +796,14 @@ static void *do_part_thread(void *pa_v)
|
|||
else
|
||||
pa->result = render_result_new(&R, &pa->disprect, pa->crop, RR_USE_MEM, RR_ALL_LAYERS);
|
||||
|
||||
/* Copy EXR tile settings, so pipeline knows whether this is a result
|
||||
* for Save Buffers enabled rendering.
|
||||
*
|
||||
* TODO(sergey): This actually duplicates logic with external engine, so
|
||||
* worth looking into more generic solution.
|
||||
*/
|
||||
pa->result->do_exr_tile = R.result->do_exr_tile;
|
||||
|
||||
if (R.sss_points)
|
||||
zbufshade_sss_tile(pa);
|
||||
else if (R.osa)
|
||||
|
|
Loading…
Reference in New Issue