Cleanup: Don't set mesh normals directly for metaballs
At the cost of a memory copy, this allows using a C++ type to store normals in mesh runtime data in upcoming patches.
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@ -1499,7 +1499,10 @@ Mesh *BKE_mball_polygonize(Depsgraph *depsgraph, Scene *scene, Object *ob)
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for (int i = 0; i < mesh->totvert; i++) {
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normalize_v3(process.no[i]);
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}
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mesh->runtime->vert_normals = process.no;
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memcpy(BKE_mesh_vertex_normals_for_write(mesh),
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process.no,
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sizeof(float[3]) * size_t(mesh->totvert));
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MEM_freeN(process.no);
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BKE_mesh_vertex_normals_clear_dirty(mesh);
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mesh->totloop = loop_offset;
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