Build: match GCC and Clang float conversion warnings in Cycles
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@ -334,16 +334,13 @@ else()
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endif()
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# Warnings
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if(CMAKE_COMPILER_IS_GNUCXX)
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if(CMAKE_COMPILER_IS_GNUCXX OR CMAKE_C_COMPILER_ID MATCHES "Clang")
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ADD_CHECK_CXX_COMPILER_FLAG(CMAKE_CXX_FLAGS _has_cxxflag_float_conversion "-Werror=float-conversion")
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ADD_CHECK_CXX_COMPILER_FLAG(CMAKE_CXX_FLAGS _has_cxxflag_double_promotion "-Werror=double-promotion")
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ADD_CHECK_CXX_COMPILER_FLAG(CMAKE_CXX_FLAGS _has_no_error_unused_macros "-Wno-error=unused-macros")
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unset(_has_cxxflag_float_conversion)
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unset(_has_cxxflag_double_promotion)
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unset(_has_no_error_unused_macros)
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elseif(CMAKE_C_COMPILER_ID MATCHES "Clang")
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ADD_CHECK_CXX_COMPILER_FLAG(CMAKE_CXX_FLAGS _has_cxxflag_implicit_float_conversion "-Werror=implicit-float-conversion")
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unset(_has_cxxflag_implicit_float_conversion)
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endif()
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if(WITH_CYCLES_CUDA_BINARIES AND (NOT WITH_CYCLES_CUBIN_COMPILER))
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@ -872,7 +872,7 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine &b_engine,
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/* Time limit. */
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if (background) {
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params.time_limit = get_float(cscene, "time_limit");
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params.time_limit = (double)get_float(cscene, "time_limit");
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}
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else {
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/* For the viewport it kind of makes more sense to think in terms of the noise floor, which is
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@ -303,7 +303,7 @@ static void rtc_error_func(void *, enum RTCError, const char *str)
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VLOG(1) << str;
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}
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static double progress_start_time = 0.0f;
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static double progress_start_time = 0.0;
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static bool rtc_progress_func(void *user_ptr, const double n)
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{
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@ -331,7 +331,8 @@ struct OsdPatch : Patch {
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void eval(float3 *P, float3 *dPdu, float3 *dPdv, float3 *N, float u, float v)
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{
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const Far::PatchTable::PatchHandle *handle = osd_data->patch_map->FindPatch(patch_index, u, v);
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const Far::PatchTable::PatchHandle *handle = osd_data->patch_map->FindPatch(
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patch_index, (double)u, (double)v);
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assert(handle);
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float p_weights[20], du_weights[20], dv_weights[20];
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@ -801,7 +801,7 @@ ccl_device_inline float2 map_to_sphere(const float3 co)
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* https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/
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*/
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ccl_device_inline float compare_floats(float a, float b, float abs_diff, int ulp_diff)
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ccl_device_inline bool compare_floats(float a, float b, float abs_diff, int ulp_diff)
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{
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if (fabsf(a - b) < abs_diff) {
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return true;
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@ -207,7 +207,7 @@ class Progress {
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if (total_pixel_samples > 0) {
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return ((double)pixel_samples) / (double)total_pixel_samples;
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}
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return 0.0f;
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return 0.0;
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}
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void add_samples(uint64_t pixel_samples_, int tile_sample)
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