Cycles Standalone: Add more controls and options

* P key, pauses the render
* W/A/S/D for camera movement
This commit is contained in:
Thomas Dinges 2014-02-14 21:40:51 +01:00
parent 8cc925a216
commit 8a1f3238be
2 changed files with 52 additions and 13 deletions

View File

@ -46,7 +46,8 @@ struct Options {
int width, height;
SceneParams scene_params;
SessionParams session_params;
bool quiet, show_help, interactive;
bool quiet;
bool show_help, interactive, pause;
} options;
static void session_print(const string& str)
@ -240,14 +241,50 @@ static void resize(int width, int height)
static void keyboard(unsigned char key)
{
if(key == 'r')
options.session->reset(session_buffer_params(), options.session_params.samples);
else if(key == 'h')
/* Toggle help */
if(key == 'h')
options.show_help = !(options.show_help);
else if(key == 'i')
options.interactive = !(options.interactive);
/* Reset */
else if(key == 'r')
options.session->reset(session_buffer_params(), options.session_params.samples);
/* Cancel */
else if(key == 27) // escape
options.session->progress.set_cancel("Canceled");
/* Pause */
else if(key == 'p') {
options.pause = !options.pause;
options.session->set_pause(options.pause);
}
/* Interactive Mode */
else if(key == 'i')
options.interactive = !(options.interactive);
else if(options.interactive && (key == 'w' || key == 'a' || key == 's' || key == 'd')) {
Transform matrix = options.session->scene->camera->matrix;
float3 translate;
if(key == 'w')
translate = make_float3(0.0f, 0.0f, 0.1f);
else if(key == 's')
translate = make_float3(0.0f, 0.0f, -0.1f);
else if(key == 'a')
translate = make_float3(-0.1f, 0.0f, 0.0f);
else if(key == 'd')
translate = make_float3(0.1f, 0.0f, 0.0f);
matrix = matrix * transform_translate(translate);
/* Update and Reset */
options.session->scene->camera->matrix = matrix;
options.session->scene->camera->need_update = true;
options.session->scene->camera->need_device_update = true;
options.session->reset(session_buffer_params(), options.session_params.samples);
}
}
#endif

View File

@ -100,14 +100,16 @@ void view_display_help()
view_display_text(x1+20, y2-20, "Cycles Renderer");
view_display_text(x1+20, y2-40, "(C) 2011-2014 Blender Foundation");
view_display_text(x1+20, y2-80, "Controls:");
view_display_text(x1+20, y2-100, "h: Show/Hide this help message");
view_display_text(x1+20, y2-120, "r: Restart the render");
view_display_text(x1+20, y2-140, "q: Quit the program");
view_display_text(x1+20, y2-160, "esc: Cancel the render");
view_display_text(x1+20, y2-100, "h: Info/Help");
view_display_text(x1+20, y2-120, "r: Reset");
view_display_text(x1+20, y2-140, "p: Pause");
view_display_text(x1+20, y2-160, "esc: Cancel");
view_display_text(x1+20, y2-180, "q: Quit program");
view_display_text(x1+20, y2-190, "Interactive Mode (i-key):");
view_display_text(x1+20, y2-210, "LMB: Move camera");
view_display_text(x1+20, y2-230, "RMB: Rotate camera");
view_display_text(x1+20, y2-210, "i: Interactive mode");
view_display_text(x1+20, y2-230, "Left mouse: Move camera");
view_display_text(x1+20, y2-250, "Right mouse: Rotate camera");
view_display_text(x1+20, y2-270, "W/A/S/D: Move camera");
glColor3f(1.0f, 1.0f, 1.0f);
}