Remove GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR.
Shader isn't used and not accessible via py-api.
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1b57dcf320
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@ -253,7 +253,6 @@ data_to_c_simple(shaders/gpu_shader_point_varying_color_frag.glsl SRC)
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data_to_c_simple(shaders/gpu_shader_3D_point_fixed_size_varying_color_vert.glsl SRC)
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data_to_c_simple(shaders/gpu_shader_3D_point_varying_size_varying_color_vert.glsl SRC)
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data_to_c_simple(shaders/gpu_shader_3D_point_uniform_size_aa_vert.glsl SRC)
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data_to_c_simple(shaders/gpu_shader_2D_point_varying_size_varying_color_vert.glsl SRC)
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data_to_c_simple(shaders/gpu_shader_2D_point_uniform_size_aa_vert.glsl SRC)
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data_to_c_simple(shaders/gpu_shader_2D_point_uniform_size_outline_aa_vert.glsl SRC)
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@ -321,15 +321,6 @@ typedef enum eGPUBuiltinShader {
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* \param pos: in vec2
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*/
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GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA,
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/**
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* Draw round points with a constant size and an outline.
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* Take a 2D position and a color for each vertex.
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*
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* \param size: in float
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* \param color: in vec4
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* \param pos: in vec2
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*/
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GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR,
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/**
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* Draw round points with a hardcoded size.
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* Take a single color for all the vertices and a 3D position for each vertex.
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@ -101,7 +101,6 @@ extern char datatoc_gpu_shader_point_varying_color_frag_glsl[];
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extern char datatoc_gpu_shader_3D_point_fixed_size_varying_color_vert_glsl[];
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extern char datatoc_gpu_shader_3D_point_varying_size_varying_color_vert_glsl[];
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extern char datatoc_gpu_shader_3D_point_uniform_size_aa_vert_glsl[];
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extern char datatoc_gpu_shader_2D_point_varying_size_varying_color_vert_glsl[];
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extern char datatoc_gpu_shader_2D_point_uniform_size_aa_vert_glsl[];
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extern char datatoc_gpu_shader_2D_point_uniform_size_outline_aa_vert_glsl[];
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@ -338,12 +337,6 @@ static const GPUShaderStages builtin_shader_stages[GPU_SHADER_BUILTIN_LEN] = {
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.vert = datatoc_gpu_shader_2D_vert_glsl,
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.frag = datatoc_gpu_shader_point_uniform_color_frag_glsl,
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},
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[GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR] =
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{
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.name = "GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR",
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.vert = datatoc_gpu_shader_2D_point_varying_size_varying_color_vert_glsl,
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.frag = datatoc_gpu_shader_point_varying_color_frag_glsl,
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},
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[GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA] =
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{
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.name = "GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA",
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@ -54,8 +54,6 @@ static void test_shader_builtin()
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test_compile_builtin_shader(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR, GPU_SHADER_CFG_DEFAULT);
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test_compile_builtin_shader(GPU_SHADER_2D_POINT_FIXED_SIZE_UNIFORM_COLOR,
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GPU_SHADER_CFG_DEFAULT);
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test_compile_builtin_shader(GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR,
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GPU_SHADER_CFG_DEFAULT);
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test_compile_builtin_shader(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA,
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GPU_SHADER_CFG_DEFAULT);
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test_compile_builtin_shader(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA,
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