Cleanup: Remove now redundant performance workaround for asset previews

Not needed anymore after aa0ecd179. The removed function was identical
to `icon_draw_rect()` now.

Reverts ab7214ca2e.
This commit is contained in:
Julian Eisel 2022-01-17 18:24:25 +01:00
parent fa1fef5081
commit 8af22719d0
1 changed files with 1 additions and 75 deletions

View File

@ -1478,78 +1478,6 @@ PreviewImage *UI_icon_to_preview(int icon_id)
return NULL;
}
/**
* Version of #icon_draw_rect() that uses the GPU for scaling. This is only used for
* #ICON_TYPE_IMBUF because it's a back-ported fix for performance issues, see T92922. Only
* File/Asset Browser use #ICON_TYPE_IMBUF right now, which makes implications more predictable.
*
* TODO(Julian): This code is mostly duplicated. #icon_draw_rect() should be ported to use the GPU
* instead (D13144).
*/
static void icon_draw_rect_fast(float x,
float y,
int w,
int h,
float UNUSED(aspect),
int rw,
int rh,
uint *rect,
float alpha,
const float desaturate)
{
int draw_w = w;
int draw_h = h;
int draw_x = x;
/* We need to round y, to avoid the icon jittering in some cases. */
int draw_y = round_fl_to_int(y);
/* sanity check */
if (w <= 0 || h <= 0 || w > 2000 || h > 2000) {
printf("%s: icons are %i x %i pixels?\n", __func__, w, h);
BLI_assert_msg(0, "invalid icon size");
return;
}
/* modulate color */
const float col[4] = {alpha, alpha, alpha, alpha};
float scale_x = 1.0f;
float scale_y = 1.0f;
/* rect contains image in 'rendersize', we only scale if needed */
if (rw != w || rh != h) {
/* preserve aspect ratio and center */
if (rw > rh) {
draw_w = w;
draw_h = (int)(((float)rh / (float)rw) * (float)w);
draw_y += (h - draw_h) / 2;
}
else if (rw < rh) {
draw_w = (int)(((float)rw / (float)rh) * (float)h);
draw_h = h;
draw_x += (w - draw_w) / 2;
}
scale_x = draw_w / (float)rw;
scale_y = draw_h / (float)rh;
/* If the image is squared, the `draw_*` initialization values are good. */
}
/* draw */
eGPUBuiltinShader shader;
if (desaturate != 0.0f) {
shader = GPU_SHADER_2D_IMAGE_DESATURATE_COLOR;
}
else {
shader = GPU_SHADER_2D_IMAGE_COLOR;
}
IMMDrawPixelsTexState state = immDrawPixelsTexSetup(shader);
if (shader == GPU_SHADER_2D_IMAGE_DESATURATE_COLOR) {
immUniform1f("factor", desaturate);
}
immDrawPixelsTexScaledFullSize(
&state, draw_x, draw_y, rw, rh, GPU_RGBA8, true, rect, scale_x, scale_y, 1.0f, 1.0f, col);
}
static void icon_draw_rect(float x,
float y,
int w,
@ -1867,9 +1795,7 @@ static void icon_draw_size(float x,
ImBuf *ibuf = icon->obj;
GPU_blend(GPU_BLEND_ALPHA_PREMULT);
/* These icons are only used by the File/Asset Browser currently. Without this `_fast()`
* version, there may be performance issues, see T92922. */
icon_draw_rect_fast(x, y, w, h, aspect, ibuf->x, ibuf->y, ibuf->rect, alpha, desaturate);
icon_draw_rect(x, y, w, h, aspect, ibuf->x, ibuf->y, ibuf->rect, alpha, desaturate);
GPU_blend(GPU_BLEND_ALPHA);
}
else if (di->type == ICON_TYPE_VECTOR) {