Fix: Clamping in Map Range node works incorrectly.
The clamp option in the Map Range node doesn't work correctly when the inputs are linked. The code didn't put that into considration. Reviewers: brecht Differential Revision: https://developer.blender.org/D5987
This commit is contained in:
parent
f025b625f4
commit
8afa93d82d
|
@ -5567,11 +5567,21 @@ void MapRangeNode::expand(ShaderGraph *graph)
|
|||
ShaderOutput *result_out = output("Result");
|
||||
if (!result_out->links.empty()) {
|
||||
ClampNode *clamp_node = new ClampNode();
|
||||
clamp_node->min = to_min;
|
||||
clamp_node->max = to_max;
|
||||
graph->add(clamp_node);
|
||||
graph->relink(result_out, clamp_node->output("Result"));
|
||||
graph->connect(result_out, clamp_node->input("Value"));
|
||||
if (input("To Min")->link) {
|
||||
graph->connect(input("To Min")->link, clamp_node->input("Min"));
|
||||
}
|
||||
else {
|
||||
clamp_node->min = to_min;
|
||||
}
|
||||
if (input("To Max")->link) {
|
||||
graph->connect(input("To Max")->link, clamp_node->input("Max"));
|
||||
}
|
||||
else {
|
||||
clamp_node->max = to_max;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue