Fix UV path redo in vert/edge mode
Redo was only working in some situations, some options were also not being forwarded.
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@ -69,7 +69,8 @@
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#include "bmesh_tools.h"
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#define USE_FILL
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/* TODO(campbell): region filling, matching mesh selection. */
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// #define USE_FILL
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/* -------------------------------------------------------------------- */
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/** \name Local Utilities
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@ -252,7 +253,8 @@ static void mouse_mesh_uv_shortest_path_vert(Scene *scene,
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};
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const struct BMCalcPathUVParams params = {
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.use_topology_distance = false,
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.use_topology_distance = op_params->use_topology_distance,
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.use_step_face = op_params->use_face_step,
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.aspect_y = aspect_y,
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.cd_loop_uv_offset = cd_loop_uv_offset,
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};
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@ -367,7 +369,8 @@ static void mouse_mesh_uv_shortest_path_face(Scene *scene,
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};
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const struct BMCalcPathUVParams params = {
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.use_topology_distance = false,
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.use_topology_distance = op_params->use_topology_distance,
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.use_step_face = op_params->use_face_step,
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.aspect_y = aspect_y,
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.cd_loop_uv_offset = cd_loop_uv_offset,
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};
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@ -617,7 +620,7 @@ static int uv_shortest_path_pick_exec(bContext *C, wmOperator *op)
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return OPERATOR_CANCELLED;
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}
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}
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if (ts->uv_selectmode & UV_SELECT_EDGE) {
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else if (ts->uv_selectmode & UV_SELECT_EDGE) {
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if (index < 0 || index >= bm->totloop) {
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return OPERATOR_CANCELLED;
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}
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