Cleanup: remove redundant '_sh' suffix, add '_shgrp'

This commit is contained in:
Campbell Barton 2019-01-22 08:31:07 +11:00
parent 3d9bee2db1
commit 8beab3e339
1 changed files with 30 additions and 30 deletions

View File

@ -56,9 +56,9 @@ typedef struct OVERLAY_Data {
typedef struct OVERLAY_PrivateData {
DRWShadingGroup *face_orientation_shgrp;
DRWShadingGroup *face_wires;
DRWShadingGroup *flat_wires;
DRWShadingGroup *sculpt_wires;
DRWShadingGroup *face_wires_shgrp;
DRWShadingGroup *flat_wires_shgrp;
DRWShadingGroup *sculpt_wires_shgrp;
View3DOverlay overlay;
float wire_step_param[2];
bool ghost_stencil_test;
@ -69,11 +69,11 @@ typedef struct OVERLAY_PrivateData {
typedef struct OVERLAY_Shaders {
/* Face orientation shader */
struct GPUShader *face_orientation_sh;
struct GPUShader *face_orientation;
/* Wireframe shader */
struct GPUShader *select_wireframe_sh;
struct GPUShader *face_wireframe_sh;
struct GPUShader *face_wireframe_sculpt_sh;
struct GPUShader *select_wireframe;
struct GPUShader *face_wireframe;
struct GPUShader *face_wireframe_sculpt;
} OVERLAY_Shaders;
/* *********** STATIC *********** */
@ -123,17 +123,17 @@ static void overlay_engine_init(void *vedata)
}
stl->g_data->ghost_stencil_test = false;
if (!sh_data->face_orientation_sh) {
if (!sh_data->face_orientation) {
/* Face orientation */
sh_data->face_orientation_sh = DRW_shader_create_with_lib(
sh_data->face_orientation = DRW_shader_create_with_lib(
datatoc_overlay_face_orientation_vert_glsl, NULL,
datatoc_overlay_face_orientation_frag_glsl,
datatoc_common_world_clip_lib_glsl,
is_clip ? NULL : DEF_WORLD_CLIP_STR);
}
if (!sh_data->face_wireframe_sh) {
sh_data->select_wireframe_sh = DRW_shader_create_with_lib(
if (!sh_data->face_wireframe) {
sh_data->select_wireframe = DRW_shader_create_with_lib(
datatoc_overlay_face_wireframe_vert_glsl,
datatoc_overlay_face_wireframe_geom_glsl,
datatoc_gpu_shader_depth_only_frag_glsl,
@ -141,14 +141,14 @@ static void overlay_engine_init(void *vedata)
DEF_WORLD_CLIP_STR "#define SELECT_EDGES\n" +
(is_clip ? 0 : strlen(DEF_WORLD_CLIP_STR)));
sh_data->face_wireframe_sh = DRW_shader_create_with_lib(
sh_data->face_wireframe = DRW_shader_create_with_lib(
datatoc_overlay_face_wireframe_vert_glsl,
NULL,
datatoc_overlay_face_wireframe_frag_glsl,
datatoc_common_world_clip_lib_glsl,
is_clip ? DEF_WORLD_CLIP_STR : NULL);
sh_data->face_wireframe_sculpt_sh = DRW_shader_create_with_lib(
sh_data->face_wireframe_sculpt = DRW_shader_create_with_lib(
datatoc_overlay_face_wireframe_vert_glsl,
datatoc_overlay_face_wireframe_geom_glsl,
datatoc_overlay_face_wireframe_frag_glsl,
@ -195,7 +195,7 @@ static void overlay_cache_init(void *vedata)
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND;
psl->face_orientation_pass = DRW_pass_create("Face Orientation", state);
g_data->face_orientation_shgrp = DRW_shgroup_create(
sh_data->face_orientation_sh, psl->face_orientation_pass);
sh_data->face_orientation, psl->face_orientation_pass);
if (rv3d->rflag & RV3D_CLIPPING) {
DRW_shgroup_world_clip_planes_from_rv3d(g_data->face_orientation_shgrp, rv3d);
}
@ -207,31 +207,31 @@ static void overlay_cache_init(void *vedata)
float wire_size = max_ff(0.0f, U.pixelsize - 1.0f) * 0.5f;
const bool use_select = (DRW_state_is_select() || DRW_state_is_depth());
GPUShader *sculpt_wire_sh = use_select ? sh_data->select_wireframe_sh : sh_data->face_wireframe_sculpt_sh;
GPUShader *face_wires_sh = use_select ? sh_data->select_wireframe_sh : sh_data->face_wireframe_sh;
GPUShader *sculpt_wire_sh = use_select ? sh_data->select_wireframe : sh_data->face_wireframe_sculpt;
GPUShader *face_wires_sh = use_select ? sh_data->select_wireframe : sh_data->face_wireframe;
GPUShader *flat_wires_sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR);
psl->face_wireframe_pass = DRW_pass_create("Face Wires", state);
g_data->flat_wires = DRW_shgroup_create(flat_wires_sh, psl->face_wireframe_pass);
g_data->flat_wires_shgrp = DRW_shgroup_create(flat_wires_sh, psl->face_wireframe_pass);
if (rv3d->rflag & RV3D_CLIPPING) {
DRW_shgroup_world_clip_planes_from_rv3d(g_data->flat_wires, rv3d);
DRW_shgroup_world_clip_planes_from_rv3d(g_data->flat_wires_shgrp, rv3d);
}
g_data->sculpt_wires = DRW_shgroup_create(sculpt_wire_sh, psl->face_wireframe_pass);
g_data->sculpt_wires_shgrp = DRW_shgroup_create(sculpt_wire_sh, psl->face_wireframe_pass);
if (rv3d->rflag & RV3D_CLIPPING) {
DRW_shgroup_world_clip_planes_from_rv3d(g_data->sculpt_wires, rv3d);
DRW_shgroup_world_clip_planes_from_rv3d(g_data->sculpt_wires_shgrp, rv3d);
}
g_data->face_wires = DRW_shgroup_create(face_wires_sh, psl->face_wireframe_pass);
DRW_shgroup_uniform_vec2(g_data->face_wires, "wireStepParam", g_data->wire_step_param, 1);
g_data->face_wires_shgrp = DRW_shgroup_create(face_wires_sh, psl->face_wireframe_pass);
DRW_shgroup_uniform_vec2(g_data->face_wires_shgrp, "wireStepParam", g_data->wire_step_param, 1);
if (rv3d->rflag & RV3D_CLIPPING) {
DRW_shgroup_world_clip_planes_from_rv3d(g_data->face_wires, rv3d);
DRW_shgroup_world_clip_planes_from_rv3d(g_data->face_wires_shgrp, rv3d);
}
if (!use_select) {
DRW_shgroup_uniform_float_copy(g_data->sculpt_wires, "wireSize", wire_size);
DRW_shgroup_uniform_float_copy(g_data->face_wires, "wireSize", wire_size);
DRW_shgroup_uniform_float_copy(g_data->sculpt_wires_shgrp, "wireSize", wire_size);
DRW_shgroup_uniform_float_copy(g_data->face_wires_shgrp, "wireSize", wire_size);
}
/* Control aspect of the falloff. */
@ -347,7 +347,7 @@ static void overlay_cache_populate(void *vedata, Object *ob)
/* Avoid losing flat objects when in ortho views (see T56549) */
struct GPUBatch *geom = DRW_cache_object_all_edges_get(ob);
if (geom) {
shgrp = pd->flat_wires;
shgrp = pd->flat_wires_shgrp;
shgrp = DRW_shgroup_create_sub(shgrp);
DRW_shgroup_stencil_mask(shgrp, stencil_mask);
DRW_shgroup_call_object_add(shgrp, geom, ob);
@ -357,13 +357,13 @@ static void overlay_cache_populate(void *vedata, Object *ob)
else {
struct GPUBatch *geom = DRW_cache_object_face_wireframe_get(ob);
if (geom || is_sculpt_mode) {
shgrp = (is_sculpt_mode) ? pd->sculpt_wires : pd->face_wires;
shgrp = (is_sculpt_mode) ? pd->sculpt_wires_shgrp : pd->face_wires_shgrp;
shgrp = DRW_shgroup_create_sub(shgrp);
static float all_wires_params[2] = {0.0f, 10.0f}; /* Parameters for all wires */
DRW_shgroup_uniform_vec2(shgrp, "wireStepParam", (all_wires)
? all_wires_params
: pd->wire_step_param, 1);
DRW_shgroup_uniform_vec2(
shgrp, "wireStepParam", (all_wires) ?
all_wires_params : pd->wire_step_param, 1);
if (!(DRW_state_is_select() || DRW_state_is_depth())) {
DRW_shgroup_stencil_mask(shgrp, stencil_mask);