Cleanup: format

This commit is contained in:
Chris Blackbourn 2022-12-29 20:49:08 +13:00
parent 4e027fdde6
commit 8c194e1ba6
9 changed files with 12 additions and 10 deletions

View File

@ -29,7 +29,6 @@ struct PartialUpdateUser;
namespace blender::bke::image {
namespace partial_update {
/* --- image_partial_update.cc --- */

View File

@ -293,7 +293,7 @@ static int paint_mask_extract_exec(bContext *C, wmOperator *op)
* Note: A second push happens after the operator due to
* the OPTYPE_UNDO flag; having an initial undo step here
* is just needed to preserve the active object pointer.
*
*
* Fixes T103261.
*/
ED_undo_push_op(C, op);

View File

@ -588,7 +588,7 @@ static void lineart_shadow_edge_cut(LineartData *ld,
new_seg_2->ratio = end;
}
double r_fb_co_1[4]={0}, r_fb_co_2[4]={0}, r_gloc_1[3]={0}, r_gloc_2[3]={0};
double r_fb_co_1[4] = {0}, r_fb_co_2[4] = {0}, r_gloc_1[3] = {0}, r_gloc_2[3] = {0};
double r_new_in_the_middle[4], r_new_in_the_middle_global[3], r_new_at;
double *s1_fb_co_1, *s1_fb_co_2, *s1_gloc_1, *s1_gloc_2;

View File

@ -211,7 +211,8 @@ static std::ostream &operator<<(std::ostream &stream, const GPUOutput *output)
}
/* Trick type to change overload and keep a somewhat nice syntax. */
struct GPUConstant : public GPUInput {};
struct GPUConstant : public GPUInput {
};
/* Print data constructor (i.e: vec2(1.0f, 1.0f)). */
static std::ostream &operator<<(std::ostream &stream, const GPUConstant *input)

View File

@ -40,7 +40,6 @@
#include "MEM_guardedalloc.h"
void MOD_init_texture(MappingInfoModifierData *dmd, const ModifierEvalContext *ctx)
{
Tex *tex = dmd->texture;

View File

@ -482,7 +482,6 @@ void node_socket_copy_default_value(bNodeSocket *to, const bNodeSocket *from)
to->flag |= (from->flag & SOCK_HIDE_VALUE);
}
static void standard_node_socket_interface_init_socket(bNodeTree * /*ntree*/,
const bNodeSocket *interface_socket,
bNode * /*node*/,

View File

@ -23,7 +23,9 @@
#include "node_texture_util.hh"
bool tex_node_poll_default(const bNodeType * /*ntype*/, const bNodeTree *ntree, const char **r_disabled_hint)
bool tex_node_poll_default(const bNodeType * /*ntype*/,
const bNodeTree *ntree,
const char **r_disabled_hint)
{
if (!STREQ(ntree->idname, "TextureNodeTree")) {
*r_disabled_hint = TIP_("Not a texture node tree");

View File

@ -65,7 +65,7 @@ class TestIdRuntimeTag(TestHelper):
obj = bpy.data.objects['Cube']
assert obj.is_runtime_data == False
assert bpy.context.view_layer.depsgraph.ids['Cube'].is_runtime_data == True
assert bpy.context.view_layer.depsgraph.ids['Cube'].is_runtime_data
output_work_path = os.path.join(output_dir, self.unique_blendfile_name("blendfile"))
bpy.ops.wm.save_as_mainfile(filepath=output_work_path, check_existing=False, compress=False)
@ -75,7 +75,7 @@ class TestIdRuntimeTag(TestHelper):
assert obj.is_runtime_data == False
obj.is_runtime_data = True
assert obj.is_runtime_data == True
assert obj.is_runtime_data
bpy.ops.wm.save_as_mainfile(filepath=output_work_path, check_existing=False, compress=False)
bpy.ops.wm.open_mainfile(filepath=output_work_path, load_ui=False)
@ -116,7 +116,7 @@ class TestIdRuntimeTag(TestHelper):
# Only usage of this linked material is a runtime ID (object),
# so writing .blend file will have properly reset its tag to indirectly linked data.
assert linked_material.is_library_indirect == True
assert linked_material.is_library_indirect
bpy.ops.wm.open_mainfile(filepath=output_work_path, load_ui=False)

View File

@ -30,6 +30,7 @@ def cube_mask_first_modifier_list():
]
return generate_modifiers
def cube_random_modifier_list():
generate_modifiers = [
ModifierSpec('edge split', 'EDGE_SPLIT', {}),
@ -46,6 +47,7 @@ def cube_random_modifier_list():
]
return generate_modifiers
def main():
tests = [