Cleanup: redundant struct declarations

This commit is contained in:
Campbell Barton 2021-04-13 21:43:07 +10:00
parent 1534da457e
commit 8c2c49ff9f
6 changed files with 0 additions and 8 deletions

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@ -40,7 +40,6 @@ struct MDeformVert;
struct Main;
struct Nurb;
struct Object;
struct Path;
struct TextBox;
struct rctf;

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@ -27,7 +27,6 @@
struct ARegion;
struct bContext;
struct View3D;
struct wmOperator;
struct wmOperatorType;
void WM_OT_gpencil_import_svg(struct wmOperatorType *ot);

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@ -19,7 +19,6 @@
#include "BLI_vector.hh"
struct uiBlock;
struct rcti;
struct bContext;
struct ARegion;

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@ -543,7 +543,6 @@ LineartBoundingArea *MOD_lineart_get_bounding_area(LineartRenderBuffer *rb, doub
struct bGPDlayer;
struct bGPDframe;
struct GpencilModifierData;
void MOD_lineart_gpencil_generate(LineartRenderBuffer *rb,
struct Depsgraph *depsgraph,

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@ -35,9 +35,6 @@
#include "DNA_ID.h"
#include "DNA_listBase.h"
struct Object;
struct Material;
/* Notice that we need to have this file although no struct defines.
* Edge flags and usage flags are used by with scene/object/gpencil modifier bits, and those values
* needs to stay consistent throughout. */

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@ -23,7 +23,6 @@
#pragma once
struct ReportList;
struct wmWindow;
#include "gizmo/wm_gizmo_wmapi.h"