Cleanup: uiBut.flag had an internal flag out of the documented range
Increase range of internal flags & order UI_SEARCH_FILTER_NO_MATCH within this range, so public button flags aren't accidentally added that overlap with internal flags.
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Notes:
blender-bot
2023-02-14 00:10:08 +01:00
Referenced by commit e2af5030b9
, Cleanup: comments
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@ -186,17 +186,17 @@ enum {
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UI_RETURN_POPUP_OK = 1 << 5,
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};
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/* but->flag - general state flags. */
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/** #uiBut.flag general state flags. */
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enum {
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/** Warning, the first 6 flags are internal. */
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UI_BUT_ICON_SUBMENU = 1 << 6,
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UI_BUT_ICON_PREVIEW = 1 << 7,
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/* WARNING: the first 7 flags are internal (see #UI_SELECT definition). */
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UI_BUT_ICON_SUBMENU = 1 << 7,
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UI_BUT_ICON_PREVIEW = 1 << 8,
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UI_BUT_NODE_LINK = 1 << 8,
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UI_BUT_NODE_ACTIVE = 1 << 9,
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UI_BUT_DRAG_LOCK = 1 << 10,
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UI_BUT_NODE_LINK = 1 << 9,
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UI_BUT_NODE_ACTIVE = 1 << 10,
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UI_BUT_DRAG_LOCK = 1 << 11,
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/** Grayed out and un-editable. */
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UI_BUT_DISABLED = 1 << 11,
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UI_BUT_DISABLED = 1 << 12,
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UI_BUT_ANIMATED = 1 << 13,
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UI_BUT_ANIMATED_KEY = 1 << 14,
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@ -85,8 +85,7 @@ enum {
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UI_HAS_ICON = (1 << 3),
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UI_HIDDEN = (1 << 4),
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UI_SELECT_DRAW = (1 << 5), /* Display selected, doesn't impact interaction. */
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/** Property search filter is active and the button does not match. */
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UI_SEARCH_FILTER_NO_MATCH = (1 << 12),
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UI_SEARCH_FILTER_NO_MATCH = (1 << 6),
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/* warn: rest of uiBut->flag in UI_interface.h */
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};
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