sculpt-dev: fix broken face set boundary automask mode

This commit is contained in:
Joseph Eagar 2022-10-16 18:39:52 -07:00
parent 92bc610c36
commit 8c6a054e8e
1 changed files with 2 additions and 2 deletions

View File

@ -538,7 +538,7 @@ float SCULPT_automasking_factor_get(AutomaskingCache *automasking,
}
if (automasking->settings.flags & BRUSH_AUTOMASKING_BOUNDARY_FACE_SETS) {
if (!SCULPT_vertex_is_boundary(ss, vert, SCULPT_BOUNDARY_FACE_SET)) {
if (SCULPT_vertex_is_boundary(ss, vert, SCULPT_BOUNDARY_FACE_SET)) {
return 0.0f;
}
}
@ -690,7 +690,7 @@ void SCULPT_boundary_automasking_init(Object *ob,
}
break;
case AUTOMASK_INIT_BOUNDARY_FACE_SETS:
if (!SCULPT_vertex_is_boundary(ss, vertex, SCULPT_BOUNDARY_FACE_SET)) {
if (SCULPT_vertex_is_boundary(ss, vertex, SCULPT_BOUNDARY_FACE_SET)) {
edge_distance[i] = 0;
}
break;