VR: SteamVR is now a supported OpenXR runtime! (Windows only)
Steam just released a SteamVR update with OpenXR Developer Preview support: https://steamcommunity.com/games/250820/announcements/detail/2396425843528787270. Once SteamVR is set up for OpenXR (see link above), it works with Blender "out of the box", thanks to OpenXR! We have to apply the sRGB transform workaround for SteamVR though, otherwise it renders way too dark. Done in the next commit. Note that AMD users may still only see a pink screen, because the OpenGL-DirectX compatibility fails. I will check on a fix again. For SteamVR on Linux we may have to wait for until it supports OpenGL rendering for OpenXR. Alternatively, we *could* add initial Vulkan support at Ghost level and use Vulkan<->OpenGL interoperability extensions, Monado uses these as well.
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Notes:
blender-bot
2023-02-14 00:10:08 +01:00
Referenced by issue #77348, Blender LTS: Maintenance Task 2.83
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@ -134,6 +134,7 @@ void GHOST_XrContext::storeInstanceProperties()
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const std::map<std::string, GHOST_TXrOpenXRRuntimeID> runtime_map = {
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{"Monado(XRT) by Collabora et al", OPENXR_RUNTIME_MONADO},
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{"Oculus", OPENXR_RUNTIME_OCULUS},
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{"SteamVR/OpenXR", OPENXR_RUNTIME_STEAMVR},
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{"Windows Mixed Reality Runtime", OPENXR_RUNTIME_WMR}};
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decltype(runtime_map)::const_iterator runtime_map_iter;
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@ -49,6 +49,7 @@ struct GHOST_XrCustomFuncs {
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enum GHOST_TXrOpenXRRuntimeID {
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OPENXR_RUNTIME_MONADO,
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OPENXR_RUNTIME_OCULUS,
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OPENXR_RUNTIME_STEAMVR,
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OPENXR_RUNTIME_WMR, /* Windows Mixed Reality */
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OPENXR_RUNTIME_UNKNOWN
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