Refactor: Move texture foreach_id to new IDTypeInfo structure.
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@ -915,12 +915,7 @@ static void library_foreach_ID_link(Main *bmain,
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}
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case ID_TE: {
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Tex *texture = (Tex *)id;
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if (texture->nodetree) {
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/* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
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BKE_library_foreach_ID_embedded(&data, (ID **)&texture->nodetree);
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}
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CALLBACK_INVOKE(texture->ima, IDWALK_CB_USER);
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BLI_assert(0);
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break;
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}
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@ -57,6 +57,7 @@
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#include "BKE_image.h"
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#include "BKE_key.h"
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#include "BKE_lib_id.h"
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#include "BKE_lib_query.h"
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#include "BKE_material.h"
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#include "BKE_node.h"
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#include "BKE_scene.h"
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@ -123,6 +124,16 @@ static void texture_free_data(ID *id)
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BKE_previewimg_free(&texture->preview);
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}
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static void texture_foreach_id(ID *id, LibraryForeachIDData *data)
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{
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Tex *texture = (Tex *)id;
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if (texture->nodetree) {
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/* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
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BKE_library_foreach_ID_embedded(data, (ID **)&texture->nodetree);
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}
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BKE_LIB_FOREACHID_PROCESS(data, texture->ima, IDWALK_CB_USER);
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}
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IDTypeInfo IDType_ID_TE = {
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.id_code = ID_TE,
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.id_filter = FILTER_ID_TE,
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@ -137,6 +148,7 @@ IDTypeInfo IDType_ID_TE = {
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.copy_data = texture_copy_data,
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.free_data = texture_free_data,
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.make_local = NULL,
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.foreach_id = texture_foreach_id,
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};
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/* ****************** Mapping ******************* */
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