Removed unused voxel_filter_size DNA property.

This is an artifact of earlier attempts to implement velocity smoothing,
but doesn't work anyway.

Conflicts:
	source/blender/physics/intern/BPH_mass_spring.cpp
This commit is contained in:
Lukas Tönne 2014-11-06 12:36:49 +01:00
parent e3dcbc3679
commit 8dbb6f0d5d
3 changed files with 1 additions and 20 deletions

View File

@ -81,7 +81,7 @@ typedef struct ClothSimSettings {
*/
float bending_damping; /* damping of bending springs */
int voxel_res; /* resolution of voxel grid for interaction */
int voxel_filter_size; /* filter size for voxel grid */
int pad;
int stepsPerFrame; /* Number of time steps per frame. */
int flags; /* flags, see CSIMSETT_FLAGS enum above. */

View File

@ -477,15 +477,6 @@ static void rna_def_cloth_sim_settings(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Voxel Grid Resolution", "Resolution of the voxel grid for interaction effects");
RNA_def_property_update(prop, 0, "rna_cloth_update");
#if 0 /* disabled */
prop = RNA_def_property(srna, "voxel_filter_size", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_sdna(prop, NULL, "voxel_filter_size");
RNA_def_property_range(prop, 0, 8);
RNA_def_property_int_default(prop, 0);
RNA_def_property_ui_text(prop, "Voxel Grid Filter Size", "Number of cells to use for filtering grid velocity");
RNA_def_property_update(prop, 0, "rna_cloth_update");
#endif
/* springs */
prop = RNA_def_property(srna, "use_stiffness_scale", PROP_BOOLEAN, PROP_NONE);

View File

@ -564,11 +564,6 @@ static void cloth_calc_volume_force(ClothModifierData *clmd)
}
BPH_hair_volume_normalize_vertex_grid(vertex_grid);
#if 0
/* apply velocity filter */
BPH_hair_volume_vertex_grid_filter_box(vertex_grid, clmd->sim_parms->voxel_filter_size);
#endif
vert = cloth->verts;
for (i = 0; i < numverts; i++, vert++) {
float x[3], v[3], f[3], dfdx[3][3], dfdv[3][3];
@ -784,11 +779,6 @@ static void cloth_continuum_step(ClothModifierData *clmd)
cloth_continuum_fill_grid(grid, cloth);
#if 0
/* apply velocity filter */
BPH_hair_volume_vertex_grid_filter_box(vertex_grid, clmd->sim_parms->voxel_filter_size);
#endif
for (i = 0, vert = cloth->verts; i < numverts; i++, vert++) {
float x[3], v[3], nv[3];