Merge branch 'blender-v2.83-release'

This commit is contained in:
Hans Goudey 2020-05-19 16:40:53 -04:00
commit 8e0a57f9bd
3 changed files with 21 additions and 0 deletions

View File

@ -4167,6 +4167,10 @@ static int tri_corner_test(BevelParams *bp, BevVert *bv)
if (bv->vmesh->count != 3) {
return 0;
}
/* Only use the tri-corner special case if the offset is the same for every edge. */
float offset = bv->edges[0].offset_l;
totang = 0.0f;
for (i = 0; i < bv->edgecount; i++) {
e = &bv->edges[i];
@ -4178,6 +4182,11 @@ static int tri_corner_test(BevelParams *bp, BevVert *bv)
else if (absang >= 3.0f * (float)M_PI_4) {
return -1;
}
if (e->is_bev && !compare_ff(e->offset_l, offset, BEVEL_EPSILON)) {
return -1;
}
totang += ang;
}
if (in_plane_e != bv->edgecount - 3) {

View File

@ -26,6 +26,10 @@ void curvature_compute(vec2 uv,
if ((object_up != object_down) || (object_right != object_left)) {
return;
}
/* Avoid shading background pixels. */
if ((object_up == object_right) && (object_right == 0u)) {
return;
}
float normal_up = workbench_normal_decode(texture(normalBuffer, uv + offset.zy)).g;
float normal_down = workbench_normal_decode(texture(normalBuffer, uv - offset.zy)).g;

View File

@ -304,6 +304,14 @@ void gpu_extensions_init(void)
GG.context_local_shaders_workaround = GLEW_ARB_get_program_binary;
}
/* Special fix for theses specific GPUs. Without thoses workaround, blender crashes on strartup.
* (see T72098) */
if (GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_WIN, GPU_DRIVER_OFFICIAL) &&
(strstr(renderer, "HD Graphics 620") || strstr(renderer, "HD Graphics 630"))) {
GG.mip_render_workaround = true;
GG.context_local_shaders_workaround = GLEW_ARB_get_program_binary;
}
/* df/dy calculation factors, those are dependent on driver */
GG.dfdyfactors[0] = 1.0;
GG.dfdyfactors[1] = 1.0;