Disabled collision culling on the inside of the collider faces for now,

this seems to remove too many contact points somehow ...
This commit is contained in:
Lukas Tönne 2014-09-04 15:06:15 +02:00
parent 4bfd3c8f0c
commit 8ec4c31d9c
1 changed files with 2 additions and 1 deletions

View File

@ -1228,7 +1228,8 @@ static CollPair *cloth_point_collpair(float p1[3], float p2[3], MVert *mverts, i
distance1 = dot_v3v3(v1p1, facenor);
sub_v3_v3v3(v1p2, p2, co1);
distance2 = dot_v3v3(v1p2, facenor);
if (distance2 > epsilon || (distance1 < 0.0f && distance2 < 0.0f))
// if (distance2 > epsilon || (distance1 < 0.0f && distance2 < 0.0f))
if (distance2 > epsilon)
return collpair;
collpair->face1 = index_cloth; /* XXX actually not a face, but equivalent index for point */