Eevee: Fix Sun soft shadows not starting at first sample

This commit is contained in:
Clément Foucault 2018-10-29 16:02:13 +01:00
parent 6b3981737a
commit 8ee575867a
1 changed files with 3 additions and 3 deletions

View File

@ -751,7 +751,7 @@ static void shadow_cube_random_position_set(
#ifndef DEBUG_SHADOW_DISTRIBUTION
int i = sample_ofs;
#else
for (int i = 1; i <= sample_ofs; ++i) {
for (int i = 0; i <= sample_ofs; ++i) {
#endif
switch (la->type) {
case LA_AREA:
@ -811,7 +811,7 @@ static void shadow_cascade_random_matrix_set(float mat[4][4], float radius, int
#ifndef DEBUG_SHADOW_DISTRIBUTION
int i = sample_ofs;
#else
for (int i = 1; i <= sample_ofs; ++i) {
for (int i = 0; i <= sample_ofs; ++i) {
#endif
sample_ellipse(i, mat[0], mat[1], radius, radius, jitter);
#ifdef DEBUG_SHADOW_DISTRIBUTION
@ -1340,7 +1340,7 @@ void EEVEE_draw_shadows(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
float (*viewmat)[4] = render_mats.mat[DRW_MAT_VIEW];
float (*persmat)[4] = render_mats.mat[DRW_MAT_PERS];
eevee_shadow_cascade_setup(ob, linfo, led, &saved_mats, near, far, effects->taa_current_sample);
eevee_shadow_cascade_setup(ob, linfo, led, &saved_mats, near, far, effects->taa_current_sample - 1);
srd->clip_near = la->clipsta;
srd->clip_far = la->clipend;