Fix Cycles viewport render fully restarting after undo
With the optimized undo datablock pointers remain the same, so Cycles can now update just the parts that changed.
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@ -8137,19 +8137,6 @@ static void lib_link_workspace_layout_restore(struct IDNameLib_Map *id_map,
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v3d->camera = restore_pointer_by_name(id_map, (ID *)v3d->camera, USER_REAL);
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v3d->ob_center = restore_pointer_by_name(id_map, (ID *)v3d->ob_center, USER_REAL);
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/* Free render engines for now. */
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ListBase *regionbase = (sl == area->spacedata.first) ? &area->regionbase :
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&sl->regionbase;
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for (region = regionbase->first; region; region = region->next) {
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if (region->regiontype == RGN_TYPE_WINDOW) {
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RegionView3D *rv3d = region->regiondata;
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if (rv3d && rv3d->render_engine) {
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RE_engine_free(rv3d->render_engine);
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rv3d->render_engine = NULL;
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}
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}
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}
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}
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else if (sl->spacetype == SPACE_GRAPH) {
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SpaceGraph *sipo = (SpaceGraph *)sl;
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