Fix T76111: UV editor's View Selected not working in multiobject editing

Seems like this was left out when UV operators were converted to multi-
object-editing, ref T54645.

Maniphest Tasks: T76111, T54645

Differential Revision: https://developer.blender.org/D7537
This commit is contained in:
Philipp Oeser 2020-04-26 11:56:10 +02:00
parent 536055e1ee
commit 8f289196cf
Notes: blender-bot 2023-02-14 06:00:49 +01:00
Referenced by issue #76111, UV editor's View Selected is unreliable in multiobject editing.
Referenced by issue #54645, Multi-Object-Mode: EditMesh UV Tools
1 changed files with 7 additions and 1 deletions

View File

@ -58,6 +58,7 @@
#include "BKE_icons.h"
#include "BKE_image.h"
#include "BKE_image_save.h"
#include "BKE_layer.h"
#include "BKE_lib_id.h"
#include "BKE_main.h"
#include "BKE_packedFile.h"
@ -898,7 +899,12 @@ static int image_view_selected_exec(bContext *C, wmOperator *UNUSED(op))
/* get bounds */
float min[2], max[2];
if (ED_space_image_show_uvedit(sima, obedit)) {
if (!ED_uvedit_minmax(scene, ima, obedit, min, max)) {
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
view_layer, ((View3D *)NULL), &objects_len);
bool success = ED_uvedit_minmax_multi(scene, ima, objects, objects_len, min, max);
MEM_freeN(objects);
if (!success) {
return OPERATOR_CANCELLED;
}
}