Cleanup: rename tpageflag to gpuflag, make it purely runtime data.
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c94b3b19a2
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8f7ae20f79
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@ -3188,7 +3188,7 @@ static ImBuf *load_sequence_single(Image *ima, ImageUser *iuser, int frame, cons
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/* XXX temp stuff? */
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if (ima->lastframe != frame)
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ima->tpageflag |= IMA_TPAGE_REFRESH;
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ima->gpuflag |= IMA_GPU_REFRESH;
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ima->lastframe = frame;
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@ -3912,7 +3912,7 @@ static ImBuf *image_get_cached_ibuf(Image *ima, ImageUser *iuser, int *r_frame,
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ibuf = image_get_cached_ibuf_for_index_frame(ima, index, frame);
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/* XXX temp stuff? */
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if (ima->lastframe != frame)
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ima->tpageflag |= IMA_TPAGE_REFRESH;
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ima->gpuflag |= IMA_GPU_REFRESH;
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ima->lastframe = frame;
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}
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else if (ima->source == IMA_SRC_SEQUENCE) {
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@ -3922,7 +3922,7 @@ static ImBuf *image_get_cached_ibuf(Image *ima, ImageUser *iuser, int *r_frame,
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/* XXX temp stuff? */
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if (ima->lastframe != frame) {
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ima->tpageflag |= IMA_TPAGE_REFRESH;
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ima->gpuflag |= IMA_GPU_REFRESH;
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}
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ima->lastframe = frame;
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@ -4317,11 +4317,6 @@ void BKE_image_user_frame_calc(ImageUser *iuser, int cfra)
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iuser->flag &= ~IMA_USER_FRAME_IN_RANGE;
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}
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/* allows image users to handle redraws */
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if (iuser->flag & IMA_ANIM_ALWAYS)
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if (framenr != iuser->framenr)
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iuser->flag |= IMA_ANIM_REFRESHED;
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iuser->framenr = framenr;
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if (iuser->ok == 0) iuser->ok = 1;
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}
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@ -1678,7 +1678,7 @@ void blo_end_image_pointer_map(FileData *fd, Main *oldmain)
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for (; ima; ima = ima->id.next) {
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ima->cache = newimaadr(fd, ima->cache);
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if (ima->cache == NULL) {
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ima->tpageflag &= ~IMA_GLBIND_IS_DATA;
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ima->gpuflag = 0;
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for (i = 0; i < TEXTARGET_COUNT; i++) {
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ima->gputexture[i] = NULL;
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}
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@ -3945,7 +3945,7 @@ static void direct_link_image(FileData *fd, Image *ima)
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/* if not restored, we keep the binded opengl index */
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if (!ima->cache) {
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ima->tpageflag &= ~IMA_GLBIND_IS_DATA;
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ima->gpuflag = 0;
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for (int i = 0; i < TEXTARGET_COUNT; i++) {
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ima->gputexture[i] = NULL;
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}
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@ -2645,12 +2645,6 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
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IMA_FLAG_DEPRECATED_8 |
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IMA_FLAG_DEPRECATED_15 |
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IMA_FLAG_DEPRECATED_16);
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image->tpageflag &= ~(
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IMA_TPAGEFLAG_DEPRECATED_0 |
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IMA_TPAGEFLAG_DEPRECATED_1 |
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IMA_TPAGEFLAG_DEPRECATED_2 |
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IMA_TPAGEFLAG_DEPRECATED_4 |
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IMA_TPAGEFLAG_DEPRECATED_5);
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}
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for (Object *ob = bmain->object.first; ob; ob = ob->id.next) {
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@ -932,17 +932,6 @@ void uiTemplateImage(uiLayout *layout, bContext *C, PointerRNA *ptr, const char
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uiItemO(row, "", ICON_FILE_REFRESH, "image.reload");
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}
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// XXX what was this for?
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#if 0
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/* check for re-render, only buttons */
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if (imagechanged == B_IMAGECHANGED) {
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if (iuser->flag & IMA_ANIM_REFRESHED) {
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iuser->flag &= ~IMA_ANIM_REFRESHED;
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WM_event_add_notifier(C, NC_IMAGE, ima);
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}
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}
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#endif
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/* multilayer? */
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if (ima->type == IMA_TYPE_MULTILAYER && ima->rr) {
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const float dpi_fac = UI_DPI_FAC;
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@ -284,9 +284,9 @@ GPUTexture *GPU_texture_from_blender(
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}
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/* currently, tpage refresh is used by ima sequences */
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if (ima->tpageflag & IMA_TPAGE_REFRESH) {
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if (ima->gpuflag & IMA_GPU_REFRESH) {
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GPU_free_image(ima);
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ima->tpageflag &= ~IMA_TPAGE_REFRESH;
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ima->gpuflag &= ~IMA_GPU_REFRESH;
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}
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/* check if we have a valid image buffer */
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@ -339,9 +339,9 @@ GPUTexture *GPU_texture_from_blender(
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/* mark as non-color data texture */
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if (bindcode) {
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if (is_data)
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ima->tpageflag |= IMA_GLBIND_IS_DATA;
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ima->gpuflag |= IMA_GPU_IS_DATA;
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else
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ima->tpageflag &= ~IMA_GLBIND_IS_DATA;
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ima->gpuflag &= ~IMA_GPU_IS_DATA;
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}
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/* clean up */
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@ -446,7 +446,7 @@ void GPU_create_gl_tex(
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glGenerateMipmap(GL_TEXTURE_2D);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gpu_get_mipmap_filter(0));
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if (ima)
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ima->tpageflag |= IMA_MIPMAP_COMPLETE;
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ima->gpuflag |= IMA_GPU_MIPMAP_COMPLETE;
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}
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else {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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@ -471,7 +471,7 @@ void GPU_create_gl_tex(
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, gpu_get_mipmap_filter(0));
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if (ima)
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ima->tpageflag |= IMA_MIPMAP_COMPLETE;
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ima->gpuflag |= IMA_GPU_MIPMAP_COMPLETE;
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}
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else {
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glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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@ -598,7 +598,7 @@ void GPU_paint_set_mipmap(Main *bmain, bool mipmap)
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if (mipmap) {
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for (Image *ima = bmain->image.first; ima; ima = ima->id.next) {
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if (BKE_image_has_opengl_texture(ima)) {
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if (ima->tpageflag & IMA_MIPMAP_COMPLETE) {
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if (ima->gpuflag & IMA_GPU_MIPMAP_COMPLETE) {
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if (ima->gputexture[TEXTARGET_TEXTURE_2D]) {
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GPU_texture_bind(ima->gputexture[TEXTARGET_TEXTURE_2D], 0);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gpu_get_mipmap_filter(0));
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@ -610,7 +610,7 @@ void GPU_paint_set_mipmap(Main *bmain, bool mipmap)
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GPU_free_image(ima);
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}
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else
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ima->tpageflag &= ~IMA_MIPMAP_COMPLETE;
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ima->gpuflag &= ~IMA_GPU_MIPMAP_COMPLETE;
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}
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}
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@ -625,7 +625,7 @@ void GPU_paint_set_mipmap(Main *bmain, bool mipmap)
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}
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}
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else
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ima->tpageflag &= ~IMA_MIPMAP_COMPLETE;
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ima->gpuflag &= ~IMA_GPU_MIPMAP_COMPLETE;
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}
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}
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}
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@ -693,7 +693,7 @@ static bool gpu_check_scaled_image(ImBuf *ibuf, Image *ima, float *frect, int x,
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glGenerateMipmap(GL_TEXTURE_2D);
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}
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else {
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ima->tpageflag &= ~IMA_MIPMAP_COMPLETE;
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ima->gpuflag &= ~IMA_GPU_MIPMAP_COMPLETE;
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}
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GPU_texture_unbind(ima->gputexture[TEXTARGET_TEXTURE_2D]);
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@ -723,7 +723,7 @@ void GPU_paint_update_image(Image *ima, ImageUser *iuser, int x, int y, int w, i
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/* if color correction is needed, we must update the part that needs updating. */
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if (ibuf->rect_float) {
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float *buffer = MEM_mallocN(w * h * sizeof(float) * 4, "temp_texpaint_float_buf");
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bool is_data = (ima->tpageflag & IMA_GLBIND_IS_DATA) != 0;
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bool is_data = (ima->gpuflag & IMA_GPU_IS_DATA) != 0;
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IMB_partial_rect_from_float(ibuf, buffer, x, y, w, h, is_data);
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if (gpu_check_scaled_image(ibuf, ima, buffer, x, y, w, h)) {
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@ -741,7 +741,7 @@ void GPU_paint_update_image(Image *ima, ImageUser *iuser, int x, int y, int w, i
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glGenerateMipmap(GL_TEXTURE_2D);
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}
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else {
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ima->tpageflag &= ~IMA_MIPMAP_COMPLETE;
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ima->gpuflag &= ~IMA_GPU_MIPMAP_COMPLETE;
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}
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GPU_texture_unbind(ima->gputexture[TEXTARGET_TEXTURE_2D]);
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@ -778,7 +778,7 @@ void GPU_paint_update_image(Image *ima, ImageUser *iuser, int x, int y, int w, i
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glGenerateMipmap(GL_TEXTURE_2D);
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}
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else {
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ima->tpageflag &= ~IMA_MIPMAP_COMPLETE;
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ima->gpuflag &= ~IMA_GPU_MIPMAP_COMPLETE;
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}
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GPU_texture_unbind(ima->gputexture[TEXTARGET_TEXTURE_2D]);
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@ -1143,7 +1143,7 @@ void GPU_free_image(Image *ima)
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}
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}
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ima->tpageflag &= ~(IMA_MIPMAP_COMPLETE | IMA_GLBIND_IS_DATA);
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ima->gpuflag &= ~(IMA_GPU_MIPMAP_COMPLETE | IMA_GPU_IS_DATA);
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}
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void GPU_free_images(Main *bmain)
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@ -90,8 +90,8 @@ typedef struct RenderSlot {
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/* iuser->flag */
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#define IMA_ANIM_ALWAYS (1 << 0)
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#define IMA_ANIM_REFRESHED (1 << 1)
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/* #define IMA_DO_PREMUL (1 << 2) */
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/* #define IMA_DEPRECATED_1 (1 << 1) */
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/* #define IMA_DEPRECATED_2 (1 << 2) */
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#define IMA_NEED_FRAME_RECALC (1 << 3)
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#define IMA_SHOW_STEREO (1 << 4)
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@ -123,8 +123,8 @@ typedef struct Image {
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short source, type;
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int lastframe;
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/* texture page */
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short tpageflag;
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/* GPU texture flag. */
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short gpuflag;
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short pad2;
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unsigned int pad3;
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@ -187,18 +187,14 @@ enum {
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IMA_FLAG_DEPRECATED_16 = (1 << 16), /* cleared */
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};
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/* Image.tpageflag */
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/* Image.gpuflag */
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enum {
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IMA_TPAGEFLAG_DEPRECATED_0 = (1 << 0), /* cleared */
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IMA_TPAGEFLAG_DEPRECATED_1 = (1 << 1), /* cleared */
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IMA_TPAGEFLAG_DEPRECATED_2 = (1 << 2), /* cleared */
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/** GPU texture needs to be refreshed. */
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IMA_GPU_REFRESH = (1 << 0),
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/** All mipmap levels in OpenGL texture set? */
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IMA_MIPMAP_COMPLETE = (1 << 3),
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IMA_TPAGEFLAG_DEPRECATED_4 = (1 << 4), /* cleared */
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IMA_TPAGEFLAG_DEPRECATED_5 = (1 << 5), /* cleared */
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IMA_TPAGE_REFRESH = (1 << 6),
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IMA_GPU_MIPMAP_COMPLETE = (1 << 1),
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/** OpenGL image texture bound as non-color data. */
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IMA_GLBIND_IS_DATA = (1 << 7),
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IMA_GPU_IS_DATA = (1 << 2),
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};
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/* ima->type and ima->source moved to BKE_image.h, for API */
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