Nodes: support Value node in simulation node tree
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16d4373158
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@ -484,6 +484,7 @@ simulation_node_categories = [
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NodeItem("SimulationNodeTime"),
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NodeItem("SimulationNodeParticleAttribute"),
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NodeItem("FunctionNodeGroupInstanceID"),
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NodeItem("ShaderNodeValue"),
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]),
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SimulationNodeCategory("SIM_EMITTERS", "Emitters", items=[
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NodeItem("SimulationNodeParticleMeshEmitter"),
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@ -39,13 +39,21 @@ static int gpu_shader_value(GPUMaterial *mat,
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return GPU_stack_link(mat, node, "set_value", in, out, link);
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}
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static void sh_node_value_expand_in_mf_network(blender::bke::NodeMFNetworkBuilder &builder)
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{
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const bNodeSocket *bsocket = builder.dnode().output(0).bsocket();
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const bNodeSocketValueFloat *value = (const bNodeSocketValueFloat *)bsocket->default_value;
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builder.construct_and_set_matching_fn<blender::fn::CustomMF_Constant<float>>(value->value);
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}
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void register_node_type_sh_value(void)
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{
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static bNodeType ntype;
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sh_node_type_base(&ntype, SH_NODE_VALUE, "Value", NODE_CLASS_INPUT, 0);
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sh_fn_node_type_base(&ntype, SH_NODE_VALUE, "Value", NODE_CLASS_INPUT, 0);
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node_type_socket_templates(&ntype, NULL, sh_node_value_out);
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node_type_gpu(&ntype, gpu_shader_value);
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ntype.expand_in_mf_network = sh_node_value_expand_in_mf_network;
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nodeRegisterType(&ntype);
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}
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