Partial Fix T73043: Denoising Albedo not working well for Sheen

Similar to the Microfacet Closures, the Principled BSDF Sheen closure is
added at a high weight but typically results in fairly low values.
Therefore, the default weight is a bad indicator of importance.

The fix here is the same as it was back then for Microfacets:
Compute an average weight using the normal as the half-vector
and use it to scale down the sample weight and the albedo channel.

In addition to drastically improving denoising of materials with
sheen when using the new Denoising node, this also can reduce noise
on such materials considerably.
This commit is contained in:
Lukas Stockner 2020-01-20 22:54:58 +01:00
parent aee2b754dc
commit 902209eda5
Notes: blender-bot 2023-02-14 06:00:46 +01:00
Referenced by issue #73043, Principled BSDF denoising albedo not working well for sheen and metal
Referenced by issue #69870, Adaptive Domain causing 'twitches' in gas position when noise applied
Referenced by issue #57669, 'constant' f-curve not working happily with sampled motion blur Blender 2.79b
4 changed files with 55 additions and 16 deletions

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@ -26,13 +26,26 @@ CCL_NAMESPACE_BEGIN
typedef ccl_addr_space struct PrincipledSheenBsdf {
SHADER_CLOSURE_BASE;
float avg_value;
} PrincipledSheenBsdf;
static_assert(sizeof(ShaderClosure) >= sizeof(PrincipledSheenBsdf),
"PrincipledSheenBsdf is too large!");
ccl_device float3 calculate_principled_sheen_brdf(
const PrincipledSheenBsdf *bsdf, float3 N, float3 V, float3 L, float3 H, float *pdf)
ccl_device_inline float calculate_avg_principled_sheen_brdf(float3 N, float3 I)
{
/* To compute the average, we set the half-vector to the normal, resulting in
* NdotI = NdotL = NdotV = LdotH */
float NdotI = dot(N, I);
if (NdotI < 0.0f) {
return 0.0f;
}
return schlick_fresnel(NdotI) * NdotI;
}
ccl_device float3
calculate_principled_sheen_brdf(float3 N, float3 V, float3 L, float3 H, float *pdf)
{
float NdotL = dot(N, L);
float NdotV = dot(N, V);
@ -49,9 +62,11 @@ ccl_device float3 calculate_principled_sheen_brdf(
return make_float3(value, value, value);
}
ccl_device int bsdf_principled_sheen_setup(PrincipledSheenBsdf *bsdf)
ccl_device int bsdf_principled_sheen_setup(const ShaderData *sd, PrincipledSheenBsdf *bsdf)
{
bsdf->type = CLOSURE_BSDF_PRINCIPLED_SHEEN_ID;
bsdf->avg_value = calculate_avg_principled_sheen_brdf(bsdf->N, sd->I);
bsdf->sample_weight *= bsdf->avg_value;
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
@ -69,7 +84,7 @@ ccl_device float3 bsdf_principled_sheen_eval_reflect(const ShaderClosure *sc,
if (dot(N, omega_in) > 0.0f) {
*pdf = fmaxf(dot(N, omega_in), 0.0f) * M_1_PI_F;
return calculate_principled_sheen_brdf(bsdf, N, V, L, H, pdf);
return calculate_principled_sheen_brdf(N, V, L, H, pdf);
}
else {
*pdf = 0.0f;
@ -107,7 +122,7 @@ ccl_device int bsdf_principled_sheen_sample(const ShaderClosure *sc,
if (dot(Ng, *omega_in) > 0) {
float3 H = normalize(I + *omega_in);
*eval = calculate_principled_sheen_brdf(bsdf, N, I, *omega_in, H, pdf);
*eval = calculate_principled_sheen_brdf(N, I, *omega_in, H, pdf);
#ifdef __RAY_DIFFERENTIALS__
// TODO: find a better approximation for the diffuse bounce

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@ -80,6 +80,10 @@ ccl_device_inline void kernel_update_denoising_features(KernelGlobals *kg,
MicrofacetBsdf *bsdf = (MicrofacetBsdf *)sc;
closure_albedo *= bsdf->extra->fresnel_color;
}
else if (sc->type == CLOSURE_BSDF_PRINCIPLED_SHEEN_ID) {
PrincipledSheenBsdf *bsdf = (PrincipledSheenBsdf *)sc;
closure_albedo *= bsdf->avg_value;
}
albedo += closure_albedo;
sum_nonspecular_weight += sc->sample_weight;

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@ -197,15 +197,32 @@ CLOSURE_FLOAT3_PARAM(DiffuseClosure, params.N),
CLOSURE_FLOAT_PARAM(PrincipledDiffuseClosure, params.roughness),
BSDF_CLOSURE_CLASS_END(PrincipledDiffuse, principled_diffuse)
BSDF_CLOSURE_CLASS_BEGIN(PrincipledSheen,
principled_sheen,
PrincipledSheenBsdf,
LABEL_DIFFUSE)
CLOSURE_FLOAT3_PARAM(PrincipledSheenClosure, params.N),
BSDF_CLOSURE_CLASS_END(PrincipledSheen, principled_sheen)
class PrincipledSheenClosure : public CBSDFClosure {
public:
PrincipledSheenBsdf params;
/* PRINCIPLED HAIR BSDF */
class PrincipledHairClosure : public CBSDFClosure {
void setup(ShaderData *sd, int path_flag, float3 weight)
{
if (!skip(sd, path_flag, LABEL_DIFFUSE)) {
PrincipledSheenBsdf *bsdf = (PrincipledSheenBsdf *)bsdf_alloc_osl(
sd, sizeof(PrincipledSheenBsdf), weight, &params);
sd->flag |= (bsdf) ? bsdf_principled_sheen_setup(sd, bsdf) : 0;
}
}
};
static ClosureParam *bsdf_principled_sheen_params()
{
static ClosureParam params[] = {CLOSURE_FLOAT3_PARAM(PrincipledSheenClosure, params.N),
CLOSURE_STRING_KEYPARAM(PrincipledSheenClosure, label, "label"),
CLOSURE_FINISH_PARAM(PrincipledSheenClosure)};
return params;
}
CCLOSURE_PREPARE_STATIC(closure_bsdf_principled_sheen_prepare, PrincipledSheenClosure)
/* PRINCIPLED HAIR BSDF */
class PrincipledHairClosure : public CBSDFClosure {
public:
PrincipledHairBSDF params;
@ -425,8 +442,11 @@ void OSLShader::register_closures(OSLShadingSystem *ss_)
id++,
bsdf_principled_diffuse_params(),
bsdf_principled_diffuse_prepare);
register_closure(
ss, "principled_sheen", id++, bsdf_principled_sheen_params(), bsdf_principled_sheen_prepare);
register_closure(ss,
"principled_sheen",
id++,
bsdf_principled_sheen_params(),
closure_bsdf_principled_sheen_prepare);
register_closure(ss,
"principled_clearcoat",
id++,

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@ -290,7 +290,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg,
bsdf->N = N;
/* setup bsdf */
sd->flag |= bsdf_principled_sheen_setup(bsdf);
sd->flag |= bsdf_principled_sheen_setup(sd, bsdf);
}
}