Merge branch 'blender-v3.1-release'
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commit
908ac7dce2
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@ -110,11 +110,7 @@ void Session::start()
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void Session::cancel(bool quick)
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{
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/* Check if session thread is rendering. */
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bool rendering;
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{
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thread_scoped_lock session_thread_lock(session_thread_mutex_);
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rendering = (session_thread_state_ == SESSION_THREAD_RENDER);
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}
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const bool rendering = is_session_thread_rendering();
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if (rendering) {
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/* Cancel path trace operations. */
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@ -275,6 +271,12 @@ void Session::thread_render()
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progress.set_update();
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}
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bool Session::is_session_thread_rendering()
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{
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thread_scoped_lock session_thread_lock(session_thread_mutex_);
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return (session_thread_state_ == SESSION_THREAD_RENDER);
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}
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RenderWork Session::run_update_for_next_iteration()
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{
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RenderWork render_work;
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@ -557,7 +559,7 @@ void Session::set_pause(bool pause)
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}
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}
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if (session_thread_) {
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if (is_session_thread_rendering()) {
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if (notify) {
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pause_cond_.notify_all();
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}
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@ -162,6 +162,10 @@ class Session {
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void thread_run();
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void thread_render();
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/* Check whether the session thread is in `SESSION_THREAD_RENDER` state.
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* Returns true if it is so. */
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bool is_session_thread_rendering();
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/* Update for the new iteration of the main loop in run implementation (run_cpu and run_gpu).
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*
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* Will take care of the following things:
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