Eevee: Fix world probe with world without nodetree.

This commit is contained in:
Clément Foucault 2017-06-29 17:32:13 +02:00
parent 5e96df7d27
commit 90e16b8e03
1 changed files with 3 additions and 2 deletions

View File

@ -71,6 +71,7 @@ static struct {
bool world_ready_to_shade;
} e_data = {NULL}; /* Engine data */
extern char datatoc_background_vert_glsl[];
extern char datatoc_default_world_frag_glsl[];
extern char datatoc_fullscreen_vert_glsl[];
extern char datatoc_lightprobe_filter_glossy_frag_glsl[];
@ -191,7 +192,7 @@ void EEVEE_lightprobes_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *UNUSED(ved
"#define NOISE_SIZE 64\n");
e_data.probe_default_sh = DRW_shader_create(
datatoc_lightprobe_vert_glsl, datatoc_lightprobe_geom_glsl, datatoc_default_world_frag_glsl, NULL);
datatoc_background_vert_glsl, NULL, datatoc_default_world_frag_glsl, NULL);
MEM_freeN(shader_str);
@ -361,7 +362,7 @@ void EEVEE_lightprobes_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *veda
/* Fallback if shader fails or if not using nodetree. */
if (grp == NULL) {
grp = DRW_shgroup_instance_create(e_data.probe_default_sh, psl->probe_background, geom);
grp = DRW_shgroup_create(e_data.probe_default_sh, psl->probe_background);
DRW_shgroup_uniform_vec3(grp, "color", col, 1);
DRW_shgroup_call_add(grp, geom, NULL);
}