Geometry Nodes: change default raycast direction
Raycasting downwards (e.g. onto some terrain) is more common than raycasting in the positive z direction.
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@ -42,7 +42,7 @@ static void geo_node_raycast_declare(NodeDeclarationBuilder &b)
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b.add_input<decl::Int>("Attribute", "Attribute_004").hide_value().supports_field();
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b.add_input<decl::Vector>("Source Position").implicit_field();
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b.add_input<decl::Vector>("Ray Direction").default_value({0.0f, 0.0f, 1.0f}).supports_field();
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b.add_input<decl::Vector>("Ray Direction").default_value({0.0f, 0.0f, -1.0f}).supports_field();
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b.add_input<decl::Float>("Ray Length")
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.default_value(100.0f)
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.min(0.0f)
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