Fix T84867: Transform node applies transforms in the wrong order

This commit is contained in:
Sebastian Parborg 2021-01-21 12:39:30 +01:00
parent cd4e27a4a1
commit 9237b2019c
Notes: blender-bot 2023-02-13 19:50:06 +01:00
Referenced by issue #84867, Transform node does not rotate/scale instances
1 changed files with 1 additions and 1 deletions

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@ -109,7 +109,7 @@ static void transform_instances(InstancesComponent &instances,
loc_eul_size_to_mat4(mat, translation, rotation, scale);
for (int i = 0; i < positions.size(); i++) {
loc_eul_size_to_mat4(instance_mat, positions[i], rotations[i], scales[i]);
mul_m4_m4_post(instance_mat, mat);
mul_m4_m4_pre(instance_mat, mat);
mat4_decompose(positions[i], quaternion, scales[i], instance_mat);
quat_to_eul(rotations[i], quaternion);
}