Cleanup: clang-format, clang-tidy

This commit is contained in:
Campbell Barton 2021-07-01 10:08:24 +10:00
parent c1fc180861
commit 924596abad
3 changed files with 4 additions and 3 deletions

View File

@ -1937,7 +1937,7 @@ static void mesh_build_data(struct Depsgraph *depsgraph,
mesh_calc_modifiers(depsgraph,
scene,
ob,
1,
true,
need_mapping,
dataMask,
-1,

View File

@ -2412,7 +2412,7 @@ void blo_do_versions_260(FileData *fd, Library *UNUSED(lib), Main *bmain)
/* 'Increment' mode disabled for nodes, use true grid snapping instead */
if (scene->toolsettings->snap_node_mode == 0) { /* SCE_SNAP_MODE_INCREMENT */
scene->toolsettings->snap_node_mode = 8; /* SCE_SNAP_MODE_GRID */
scene->toolsettings->snap_node_mode = 8; /* SCE_SNAP_MODE_GRID */
}
#ifdef WITH_FFMPEG

View File

@ -2459,7 +2459,8 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
scene->toolsettings->snap_node_mode = (1 << 6); /* SCE_SNAP_MODE_NODE_Y */
break;
case 7:
scene->toolsettings->snap_node_mode = (1 << 5) | (1 << 6); /* SCE_SNAP_MODE_NODE_X | SCE_SNAP_MODE_NODE_Y */
scene->toolsettings->snap_node_mode =
(1 << 5) | (1 << 6); /* SCE_SNAP_MODE_NODE_X | SCE_SNAP_MODE_NODE_Y */
break;
case 8:
scene->toolsettings->snap_node_mode = (1 << 7); /* SCE_SNAP_MODE_GRID */