GPU: Memory leak when scaling buffers
`imb_gpu_get_data` could reuse `data_rect` when it was already in used (double alloc). making the first use leak. This was detected after enabling OpenGL Texture Limit. Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D9280
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@ -97,6 +97,7 @@ static void *imb_gpu_get_data(const ImBuf *ibuf,
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{
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const bool is_float_rect = (ibuf->rect_float != NULL);
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void *data_rect = (is_float_rect) ? (void *)ibuf->rect_float : (void *)ibuf->rect;
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bool freedata = false;
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if (is_float_rect) {
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/* Float image is already in scene linear colorspace or non-color data by
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@ -104,7 +105,7 @@ static void *imb_gpu_get_data(const ImBuf *ibuf,
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* currently. */
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if (ibuf->channels != 4 || !store_premultiplied) {
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data_rect = MEM_mallocN(sizeof(float[4]) * ibuf->x * ibuf->y, __func__);
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*r_freedata = true;
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*r_freedata = freedata = true;
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if (data_rect == NULL) {
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return NULL;
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@ -124,7 +125,7 @@ static void *imb_gpu_get_data(const ImBuf *ibuf,
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* and consistency with float images. */
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if (!IMB_colormanagement_space_is_data(ibuf->rect_colorspace)) {
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data_rect = MEM_mallocN(sizeof(uchar[4]) * ibuf->x * ibuf->y, __func__);
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*r_freedata = true;
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*r_freedata = freedata = true;
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if (data_rect == NULL) {
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return NULL;
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@ -147,6 +148,10 @@ static void *imb_gpu_get_data(const ImBuf *ibuf,
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ImBuf *scale_ibuf = IMB_allocFromBuffer(rect, rect_float, ibuf->x, ibuf->y, 4);
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IMB_scaleImBuf(scale_ibuf, UNPACK2(rescale_size));
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if (freedata) {
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MEM_freeN(data_rect);
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}
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data_rect = (is_float_rect) ? (void *)scale_ibuf->rect_float : (void *)scale_ibuf->rect;
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*r_freedata = true;
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/* Steal the rescaled buffer to avoid double free. */
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