Geometry Nodes: Add Attribute Vector Rotate node
Port vector rotate node to geo attributes. Request by @simonthommes Reviewed By: simonthommes, HooglyBoogly
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fc5bf09fd8
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93933ee8bb
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@ -494,6 +494,7 @@ geometry_node_categories = [
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NodeItem("GeometryNodeAttributeProximity"),
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NodeItem("GeometryNodeAttributeColorRamp"),
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NodeItem("GeometryNodeAttributeVectorMath"),
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NodeItem("GeometryNodeAttributeVectorRotate"),
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NodeItem("GeometryNodeAttributeSampleTexture"),
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NodeItem("GeometryNodeAttributeCombineXYZ"),
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NodeItem("GeometryNodeAttributeSeparateXYZ"),
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@ -1421,6 +1421,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
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#define GEO_NODE_CURVE_TO_MESH 1045
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#define GEO_NODE_ATTRIBUTE_CURVE_MAP 1046
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#define GEO_NODE_CURVE_RESAMPLE 1047
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#define GEO_NODE_ATTRIBUTE_VECTOR_ROTATE 1048
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/** \} */
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@ -4962,6 +4962,7 @@ static void registerGeometryNodes()
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register_node_type_geo_attribute_separate_xyz();
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register_node_type_geo_attribute_transfer();
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register_node_type_geo_attribute_vector_math();
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register_node_type_geo_attribute_vector_rotate();
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register_node_type_geo_attribute_remove();
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register_node_type_geo_boolean();
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register_node_type_geo_bounding_box();
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@ -1184,6 +1184,19 @@ typedef struct NodeAttributeVectorMath {
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uint8_t input_type_c;
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} NodeAttributeVectorMath;
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typedef struct NodeAttributeVectorRotate {
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/* GeometryNodeAttributeVectorRotateMode */
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uint8_t mode;
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/* GeometryNodeAttributeInputMode */
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uint8_t input_type_vector;
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uint8_t input_type_center;
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uint8_t input_type_axis;
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uint8_t input_type_angle;
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uint8_t input_type_rotation;
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char _pad[2];
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} NodeAttributeVectorRotate;
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typedef struct NodeAttributeColorRamp {
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ColorBand color_ramp;
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} NodeAttributeColorRamp;
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@ -1775,6 +1788,14 @@ typedef enum GeometryNodeRotatePointsType {
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GEO_NODE_POINT_ROTATE_TYPE_AXIS_ANGLE = 1,
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} GeometryNodeRotatePointsType;
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typedef enum GeometryNodeAttributeVectorRotateMode {
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GEO_NODE_VECTOR_ROTATE_TYPE_AXIS = 0,
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GEO_NODE_VECTOR_ROTATE_TYPE_AXIS_X = 1,
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GEO_NODE_VECTOR_ROTATE_TYPE_AXIS_Y = 2,
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GEO_NODE_VECTOR_ROTATE_TYPE_AXIS_Z = 3,
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GEO_NODE_VECTOR_ROTATE_TYPE_EULER_XYZ = 4,
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} GeometryNodeAttributeVectorRotateMode;
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typedef enum GeometryNodeAttributeRandomizeMode {
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GEO_NODE_ATTRIBUTE_RANDOMIZE_REPLACE_CREATE = 0,
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GEO_NODE_ATTRIBUTE_RANDOMIZE_ADD = 1,
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@ -9297,6 +9297,61 @@ static void def_geo_attribute_curve_map(StructRNA *srna)
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
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}
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static void def_geo_attribute_vector_rotate(StructRNA *srna)
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{
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static const EnumPropertyItem rotate_mode_items[] = {
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{GEO_NODE_VECTOR_ROTATE_TYPE_AXIS,
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"AXIS_ANGLE",
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0,
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"Axis Angle",
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"Rotate a point using axis angle"},
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{GEO_NODE_VECTOR_ROTATE_TYPE_AXIS_X, "X_AXIS", 0, "X Axis", "Rotate a point using X axis"},
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{GEO_NODE_VECTOR_ROTATE_TYPE_AXIS_Y, "Y_AXIS", 0, "Y Axis", "Rotate a point using Y axis"},
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{GEO_NODE_VECTOR_ROTATE_TYPE_AXIS_Z, "Z_AXIS", 0, "Z Axis", "Rotate a point using Z axis"},
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{GEO_NODE_VECTOR_ROTATE_TYPE_EULER_XYZ,
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"EULER_XYZ",
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0,
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"Euler",
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"Rotate a point using XYZ order"},
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{0, NULL, 0, NULL, NULL},
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};
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PropertyRNA *prop;
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RNA_def_struct_sdna_from(srna, "NodeAttributeVectorRotate", "storage");
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prop = RNA_def_property(srna, "rotation_mode", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_sdna(prop, NULL, "mode");
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RNA_def_property_enum_items(prop, rotate_mode_items);
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RNA_def_property_ui_text(prop, "Mode", "Type of rotation");
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_ShaderNode_socket_update");
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prop = RNA_def_property(srna, "input_type_vector", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_items(prop, rna_node_geometry_attribute_input_type_items_vector);
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RNA_def_property_ui_text(prop, "Input Type Vector", "");
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
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prop = RNA_def_property(srna, "input_type_center", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_items(prop, rna_node_geometry_attribute_input_type_items_vector);
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RNA_def_property_ui_text(prop, "Input Type Center", "");
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
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prop = RNA_def_property(srna, "input_type_axis", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_items(prop, rna_node_geometry_attribute_input_type_items_vector);
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RNA_def_property_ui_text(prop, "Input Type Axis", "");
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
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prop = RNA_def_property(srna, "input_type_angle", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_items(prop, rna_node_geometry_attribute_input_type_items_float);
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RNA_def_property_ui_text(prop, "Input Type Angle", "");
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
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prop = RNA_def_property(srna, "input_type_rotation", PROP_ENUM, PROP_NONE);
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RNA_def_property_enum_items(prop, rna_node_geometry_attribute_input_type_items_vector);
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RNA_def_property_ui_text(prop, "Input Type Rotation", "");
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
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}
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static void def_geo_point_rotate(StructRNA *srna)
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{
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static const EnumPropertyItem type_items[] = {
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@ -157,6 +157,7 @@ set(SRC
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geometry/nodes/node_geo_attribute_separate_xyz.cc
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geometry/nodes/node_geo_attribute_transfer.cc
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geometry/nodes/node_geo_attribute_vector_math.cc
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geometry/nodes/node_geo_attribute_vector_rotate.cc
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geometry/nodes/node_geo_boolean.cc
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geometry/nodes/node_geo_bounding_box.cc
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geometry/nodes/node_geo_collection_info.cc
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@ -45,6 +45,7 @@ void register_node_type_geo_attribute_randomize(void);
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void register_node_type_geo_attribute_separate_xyz(void);
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void register_node_type_geo_attribute_transfer(void);
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void register_node_type_geo_attribute_vector_math(void);
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void register_node_type_geo_attribute_vector_rotate(void);
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void register_node_type_geo_attribute_remove(void);
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void register_node_type_geo_boolean(void);
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void register_node_type_geo_bounding_box(void);
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@ -285,6 +285,7 @@ DefNode(GeometryNode, GEO_NODE_ATTRIBUTE_SAMPLE_TEXTURE, def_geo_attribute_sampl
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DefNode(GeometryNode, GEO_NODE_ATTRIBUTE_SEPARATE_XYZ, def_geo_attribute_separate_xyz, "ATTRIBUTE_SEPARATE_XYZ", AttributeSeparateXYZ, "Attribute Separate XYZ", "")
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DefNode(GeometryNode, GEO_NODE_ATTRIBUTE_TRANSFER, def_geo_attribute_transfer, "ATTRIBUTE_TRANSFER", AttributeTransfer, "Attribute Transfer", "")
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DefNode(GeometryNode, GEO_NODE_ATTRIBUTE_VECTOR_MATH, def_geo_attribute_vector_math, "ATTRIBUTE_VECTOR_MATH", AttributeVectorMath, "Attribute Vector Math", "")
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DefNode(GeometryNode, GEO_NODE_ATTRIBUTE_VECTOR_ROTATE, def_geo_attribute_vector_rotate, "ATTRIBUTE_VECTOR_ROTATE", AttributeVectorRotate, "Attribute Vector Rotate", "")
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DefNode(GeometryNode, GEO_NODE_BOOLEAN, def_geo_boolean, "BOOLEAN", Boolean, "Boolean", "")
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DefNode(GeometryNode, GEO_NODE_BOUNDING_BOX, 0, "BOUNDING_BOX", BoundBox, "Bounding Box", "")
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DefNode(GeometryNode, GEO_NODE_COLLECTION_INFO, def_geo_collection_info, "COLLECTION_INFO", CollectionInfo, "Collection Info", "")
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@ -0,0 +1,355 @@
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "node_geometry_util.hh"
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#include "BLI_task.hh"
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#include "UI_interface.h"
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#include "UI_resources.h"
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static bNodeSocketTemplate geo_node_attribute_vector_rotate_in[] = {
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{SOCK_GEOMETRY, N_("Geometry")},
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{SOCK_STRING, N_("Vector")},
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{SOCK_VECTOR, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
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{SOCK_STRING, N_("Center")},
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{SOCK_VECTOR, N_("Center"), 0.0f, 0.0f, 0.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_XYZ},
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{SOCK_STRING, N_("Axis")},
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{SOCK_VECTOR, N_("Axis"), 0.0f, 0.0f, 1.0f, 0.0f, -1.0f, 1.0f, PROP_XYZ, PROP_NONE},
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{SOCK_STRING, N_("Angle")},
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{SOCK_FLOAT, N_("Angle"), 0.0f, 0.0f, 0.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_ANGLE, PROP_NONE},
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{SOCK_STRING, N_("Rotation")},
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{SOCK_VECTOR, N_("Rotation"), 0.0f, 0.0f, 0.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_EULER},
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{SOCK_BOOLEAN, N_("Invert")},
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{SOCK_STRING, N_("Result")},
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{-1, ""},
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};
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static bNodeSocketTemplate geo_node_attribute_vector_rotate_out[] = {
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{SOCK_GEOMETRY, N_("Geometry")},
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{-1, ""},
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};
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static void geo_node_attribute_vector_rotate_layout(uiLayout *layout,
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bContext *UNUSED(C),
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PointerRNA *ptr)
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{
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bNode *node = (bNode *)ptr->data;
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const NodeAttributeVectorRotate &node_storage = *(NodeAttributeVectorRotate *)node->storage;
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const GeometryNodeAttributeVectorRotateMode mode = (const GeometryNodeAttributeVectorRotateMode)
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node_storage.mode;
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uiLayoutSetPropSep(layout, true);
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uiLayoutSetPropDecorate(layout, false);
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uiLayout *column = uiLayoutColumn(layout, false);
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uiItemR(column, ptr, "rotation_mode", 0, "", ICON_NONE);
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uiItemR(column, ptr, "input_type_vector", 0, IFACE_("Vector"), ICON_NONE);
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uiItemR(column, ptr, "input_type_center", 0, IFACE_("Center"), ICON_NONE);
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if (mode == GEO_NODE_VECTOR_ROTATE_TYPE_AXIS) {
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uiItemR(column, ptr, "input_type_axis", 0, IFACE_("Axis"), ICON_NONE);
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}
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if (mode != GEO_NODE_VECTOR_ROTATE_TYPE_EULER_XYZ) {
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uiItemR(column, ptr, "input_type_angle", 0, IFACE_("Angle"), ICON_NONE);
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}
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if (mode == GEO_NODE_VECTOR_ROTATE_TYPE_EULER_XYZ) {
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uiItemR(column, ptr, "input_type_rotation", 0, IFACE_("Rotation"), ICON_NONE);
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}
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}
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namespace blender::nodes {
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static void geo_node_attribute_vector_rotate_update(bNodeTree *UNUSED(ntree), bNode *node)
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{
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const NodeAttributeVectorRotate *node_storage = (NodeAttributeVectorRotate *)node->storage;
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const GeometryNodeAttributeVectorRotateMode mode = (const GeometryNodeAttributeVectorRotateMode)
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node_storage->mode;
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update_attribute_input_socket_availabilities(
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*node, "Vector", (GeometryNodeAttributeInputMode)node_storage->input_type_vector);
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update_attribute_input_socket_availabilities(
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*node, "Center", (GeometryNodeAttributeInputMode)node_storage->input_type_center);
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update_attribute_input_socket_availabilities(
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*node,
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"Axis",
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(GeometryNodeAttributeInputMode)node_storage->input_type_axis,
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(mode == GEO_NODE_VECTOR_ROTATE_TYPE_AXIS));
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update_attribute_input_socket_availabilities(
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*node,
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"Angle",
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(GeometryNodeAttributeInputMode)node_storage->input_type_angle,
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(mode != GEO_NODE_VECTOR_ROTATE_TYPE_EULER_XYZ));
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update_attribute_input_socket_availabilities(
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*node,
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"Rotation",
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(GeometryNodeAttributeInputMode)node_storage->input_type_rotation,
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(mode == GEO_NODE_VECTOR_ROTATE_TYPE_EULER_XYZ));
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}
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static float3 vector_rotate_around_axis(const float3 vector,
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const float3 center,
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const float3 axis,
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const float angle)
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{
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float3 result = vector - center;
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float mat[3][3];
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axis_angle_to_mat3(mat, axis, angle);
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mul_m3_v3(mat, result);
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return result + center;
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}
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static void geo_node_attribute_vector_rotate_init(bNodeTree *UNUSED(ntree), bNode *node)
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{
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NodeAttributeVectorRotate *node_storage = (NodeAttributeVectorRotate *)MEM_callocN(
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sizeof(NodeAttributeVectorRotate), __func__);
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node_storage->mode = GEO_NODE_VECTOR_ROTATE_TYPE_AXIS;
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node_storage->input_type_vector = GEO_NODE_ATTRIBUTE_INPUT_ATTRIBUTE;
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node_storage->input_type_center = GEO_NODE_ATTRIBUTE_INPUT_VECTOR;
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node_storage->input_type_axis = GEO_NODE_ATTRIBUTE_INPUT_VECTOR;
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node_storage->input_type_angle = GEO_NODE_ATTRIBUTE_INPUT_FLOAT;
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node_storage->input_type_rotation = GEO_NODE_ATTRIBUTE_INPUT_VECTOR;
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node->storage = node_storage;
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}
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static float3 vector_rotate_euler(const float3 vector,
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const float3 center,
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const float3 rotation,
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const bool invert)
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{
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float mat[3][3];
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float3 result = vector - center;
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eul_to_mat3(mat, rotation);
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if (invert) {
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invert_m3(mat);
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}
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mul_m3_v3(mat, result);
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return result + center;
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}
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static void do_vector_rotate_around_axis(const VArray<float3> &vector,
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const VArray<float3> ¢er,
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const VArray<float3> &axis,
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const VArray<float> &angle,
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MutableSpan<float3> results,
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const bool invert)
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{
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const int size = vector.size();
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VArray_Span<float3> span_vector{vector};
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VArray_Span<float3> span_center{center};
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VArray_Span<float3> span_axis{axis};
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VArray_Span<float> span_angle{angle};
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parallel_for(IndexRange(results.size()), 1024, [&](IndexRange range) {
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for (const int i : range) {
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float angle = (invert) ? -span_angle[i] : span_angle[i];
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results[i] = vector_rotate_around_axis(span_vector[i], span_center[i], span_axis[i], angle);
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}
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});
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}
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static void do_vector_rotate_around_fixed_axis(const VArray<float3> &vector,
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const VArray<float3> ¢er,
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const float3 axis,
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const VArray<float> &angle,
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MutableSpan<float3> results,
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const bool invert)
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{
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const int size = vector.size();
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VArray_Span<float3> span_vector{vector};
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VArray_Span<float3> span_center{center};
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VArray_Span<float> span_angle{angle};
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parallel_for(IndexRange(results.size()), 1024, [&](IndexRange range) {
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for (const int i : range) {
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float angle = (invert) ? -span_angle[i] : span_angle[i];
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results[i] = vector_rotate_around_axis(span_vector[i], span_center[i], axis, angle);
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}
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});
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}
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static void do_vector_rotate_euler(const VArray<float3> &vector,
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const VArray<float3> ¢er,
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const VArray<float3> &rotation,
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MutableSpan<float3> results,
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const bool invert)
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{
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const int size = vector.size();
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VArray_Span<float3> span_vector{vector};
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VArray_Span<float3> span_center{center};
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VArray_Span<float3> span_rotation{rotation};
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parallel_for(IndexRange(results.size()), 1024, [&](IndexRange range) {
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for (const int i : range) {
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results[i] = vector_rotate_euler(span_vector[i], span_center[i], span_rotation[i], invert);
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}
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});
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}
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static AttributeDomain get_result_domain(const GeometryComponent &component,
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const GeoNodeExecParams ¶ms,
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StringRef result_name)
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{
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/* Use the domain of the result attribute if it already exists. */
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std::optional<AttributeMetaData> meta_data = component.attribute_get_meta_data(result_name);
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if (meta_data) {
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return meta_data->domain;
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}
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/* Otherwise use the highest priority domain from existing input attributes, or the default. */
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const AttributeDomain default_domain = ATTR_DOMAIN_POINT;
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return params.get_highest_priority_input_domain({"Vector", "Center"}, component, default_domain);
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}
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static void execute_on_component(const GeoNodeExecParams ¶ms, GeometryComponent &component)
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{
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const bNode &node = params.node();
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const NodeAttributeVectorRotate *node_storage = (const NodeAttributeVectorRotate *)node.storage;
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const GeometryNodeAttributeVectorRotateMode mode = (GeometryNodeAttributeVectorRotateMode)
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node_storage->mode;
|
||||
const std::string result_name = params.get_input<std::string>("Result");
|
||||
const AttributeDomain result_domain = get_result_domain(component, params, result_name);
|
||||
const bool invert = params.get_input<bool>("Invert");
|
||||
|
||||
GVArrayPtr attribute_vector = params.get_input_attribute(
|
||||
"Vector", component, result_domain, CD_PROP_FLOAT3, nullptr);
|
||||
if (!attribute_vector) {
|
||||
return;
|
||||
}
|
||||
GVArrayPtr attribute_center = params.get_input_attribute(
|
||||
"Center", component, result_domain, CD_PROP_FLOAT3, nullptr);
|
||||
if (!attribute_center) {
|
||||
return;
|
||||
}
|
||||
|
||||
OutputAttribute attribute_result = component.attribute_try_get_for_output_only(
|
||||
result_name, result_domain, CD_PROP_FLOAT3);
|
||||
if (!attribute_result) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (mode == GEO_NODE_VECTOR_ROTATE_TYPE_EULER_XYZ) {
|
||||
GVArrayPtr attribute_rotation = params.get_input_attribute(
|
||||
"Rotation", component, result_domain, CD_PROP_FLOAT3, nullptr);
|
||||
if (!attribute_rotation) {
|
||||
return;
|
||||
}
|
||||
do_vector_rotate_euler(attribute_vector->typed<float3>(),
|
||||
attribute_center->typed<float3>(),
|
||||
attribute_rotation->typed<float3>(),
|
||||
attribute_result.as_span<float3>(),
|
||||
invert);
|
||||
attribute_result.save();
|
||||
return;
|
||||
}
|
||||
|
||||
GVArrayPtr attribute_angle = params.get_input_attribute(
|
||||
"Angle", component, result_domain, CD_PROP_FLOAT, nullptr);
|
||||
if (!attribute_angle) {
|
||||
return;
|
||||
}
|
||||
|
||||
switch (mode) {
|
||||
case GEO_NODE_VECTOR_ROTATE_TYPE_AXIS: {
|
||||
GVArrayPtr attribute_axis = params.get_input_attribute(
|
||||
"Axis", component, result_domain, CD_PROP_FLOAT3, nullptr);
|
||||
if (!attribute_axis) {
|
||||
return;
|
||||
}
|
||||
do_vector_rotate_around_axis(attribute_vector->typed<float3>(),
|
||||
attribute_center->typed<float3>(),
|
||||
attribute_axis->typed<float3>(),
|
||||
attribute_angle->typed<float>(),
|
||||
attribute_result.as_span<float3>(),
|
||||
invert);
|
||||
} break;
|
||||
case GEO_NODE_VECTOR_ROTATE_TYPE_AXIS_X:
|
||||
do_vector_rotate_around_fixed_axis(attribute_vector->typed<float3>(),
|
||||
attribute_center->typed<float3>(),
|
||||
float3(1.0f, 0.0f, 0.0f),
|
||||
attribute_angle->typed<float>(),
|
||||
attribute_result.as_span<float3>(),
|
||||
invert);
|
||||
break;
|
||||
case GEO_NODE_VECTOR_ROTATE_TYPE_AXIS_Y:
|
||||
do_vector_rotate_around_fixed_axis(attribute_vector->typed<float3>(),
|
||||
attribute_center->typed<float3>(),
|
||||
float3(0.0f, 1.0f, 0.0f),
|
||||
attribute_angle->typed<float>(),
|
||||
attribute_result.as_span<float3>(),
|
||||
invert);
|
||||
|
||||
break;
|
||||
case GEO_NODE_VECTOR_ROTATE_TYPE_AXIS_Z:
|
||||
do_vector_rotate_around_fixed_axis(attribute_vector->typed<float3>(),
|
||||
attribute_center->typed<float3>(),
|
||||
float3(0.0f, 0.0f, 1.0f),
|
||||
attribute_angle->typed<float>(),
|
||||
attribute_result.as_span<float3>(),
|
||||
invert);
|
||||
|
||||
break;
|
||||
case GEO_NODE_VECTOR_ROTATE_TYPE_EULER_XYZ:
|
||||
/* Euler is handled before other modes to avoid processing the unavailable angle socket. */
|
||||
BLI_assert_unreachable();
|
||||
break;
|
||||
}
|
||||
attribute_result.save();
|
||||
}
|
||||
|
||||
static void geo_node_attribute_vector_rotate_exec(GeoNodeExecParams params)
|
||||
{
|
||||
GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
|
||||
|
||||
geometry_set = geometry_set_realize_instances(geometry_set);
|
||||
|
||||
if (geometry_set.has<MeshComponent>()) {
|
||||
execute_on_component(params, geometry_set.get_component_for_write<MeshComponent>());
|
||||
}
|
||||
if (geometry_set.has<PointCloudComponent>()) {
|
||||
execute_on_component(params, geometry_set.get_component_for_write<PointCloudComponent>());
|
||||
}
|
||||
if (geometry_set.has<CurveComponent>()) {
|
||||
execute_on_component(params, geometry_set.get_component_for_write<CurveComponent>());
|
||||
}
|
||||
|
||||
params.set_output("Geometry", std::move(geometry_set));
|
||||
}
|
||||
|
||||
} // namespace blender::nodes
|
||||
|
||||
void register_node_type_geo_attribute_vector_rotate()
|
||||
{
|
||||
static bNodeType ntype;
|
||||
|
||||
geo_node_type_base(&ntype,
|
||||
GEO_NODE_ATTRIBUTE_VECTOR_ROTATE,
|
||||
"Attribute Vector Rotate",
|
||||
NODE_CLASS_ATTRIBUTE,
|
||||
0);
|
||||
node_type_socket_templates(
|
||||
&ntype, geo_node_attribute_vector_rotate_in, geo_node_attribute_vector_rotate_out);
|
||||
node_type_update(&ntype, blender::nodes::geo_node_attribute_vector_rotate_update);
|
||||
node_type_init(&ntype, blender::nodes::geo_node_attribute_vector_rotate_init);
|
||||
node_type_size(&ntype, 165, 100, 600);
|
||||
node_type_storage(
|
||||
&ntype, "NodeAttributeVectorRotate", node_free_standard_storage, node_copy_standard_storage);
|
||||
ntype.geometry_node_execute = blender::nodes::geo_node_attribute_vector_rotate_exec;
|
||||
ntype.draw_buttons = geo_node_attribute_vector_rotate_layout;
|
||||
nodeRegisterType(&ntype);
|
||||
}
|
Loading…
Reference in New Issue