Depsgraph: Prioritize evaluation of the new scheduled nodes

The idea here is again to finish objects evaluation as soon as possible.

Seems to be giving another 3% speedup in the barber scenes.
This commit is contained in:
Sergey Sharybin 2016-08-25 16:08:41 +02:00
parent 84be763be2
commit 9444cd56db
Notes: blender-bot 2023-02-14 00:06:52 +01:00
Referenced by commit c02f9bc569, Revert "Depsgraph: Prioritize evaluation of the new scheduled nodes"
1 changed files with 1 additions and 1 deletions

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@ -304,7 +304,7 @@ static void schedule_node(TaskPool *pool, Depsgraph *graph, unsigned int layers,
deg_task_run_func,
node,
false,
TASK_PRIORITY_LOW,
TASK_PRIORITY_HIGH,
thread_id);
}
}