Remove "Persistent Cache" option from the UI
I will keep it internally, but for the simulation MVP we want to focus on the most basic "last frame's cache" features at first.
This commit is contained in:
parent
3dcb437d5c
commit
94e6f87ebc
|
@ -24,11 +24,6 @@ static void node_declare(NodeDeclarationBuilder &b)
|
|||
b.add_output<decl::Geometry>(N_("Geometry"));
|
||||
}
|
||||
|
||||
static void node_layout(uiLayout *layout, bContext * /*C*/, PointerRNA *ptr)
|
||||
{
|
||||
uiItemR(layout, ptr, "use_persistent_cache", 0, IFACE_("Persistent Cache"), ICON_NONE);
|
||||
}
|
||||
|
||||
static void node_init(bNodeTree * /*tree*/, bNode *node)
|
||||
{
|
||||
NodeGeometrySimulationOutput *data = MEM_cnew<NodeGeometrySimulationOutput>(__func__);
|
||||
|
@ -118,7 +113,6 @@ void register_node_type_geo_simulation_output()
|
|||
ntype.initfunc = file_ns::node_init;
|
||||
ntype.geometry_node_execute = file_ns::node_geo_exec;
|
||||
ntype.declare = file_ns::node_declare;
|
||||
ntype.draw_buttons = file_ns::node_layout;
|
||||
node_type_storage(&ntype,
|
||||
"NodeGeometrySimulationOutput",
|
||||
node_free_standard_storage,
|
||||
|
|
Loading…
Reference in New Issue