Eevee: Render: Force normal buffer creation if needed.
This commit is contained in:
parent
e1d5d55b56
commit
956a7bc3ea
|
@ -105,9 +105,10 @@ void EEVEE_effects_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata, Object
|
|||
EEVEE_FramebufferList *fbl = vedata->fbl;
|
||||
EEVEE_TextureList *txl = vedata->txl;
|
||||
EEVEE_EffectsInfo *effects;
|
||||
const DRWContextState *draw_ctx = DRW_context_state_get();
|
||||
ViewLayer *view_layer = draw_ctx->view_layer;
|
||||
|
||||
const float *viewport_size = DRW_viewport_size_get();
|
||||
|
||||
/* Shaders */
|
||||
if (!e_data.downsample_sh) {
|
||||
eevee_create_shader_downsample();
|
||||
|
@ -129,6 +130,13 @@ void EEVEE_effects_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata, Object
|
|||
effects->enabled_effects |= EEVEE_screen_raytrace_init(sldata, vedata);
|
||||
effects->enabled_effects |= EEVEE_volumes_init(sldata, vedata);
|
||||
|
||||
/* Force normal buffer creation. */
|
||||
if (DRW_state_is_image_render() &&
|
||||
(view_layer->passflag & SCE_PASS_NORMAL) != 0)
|
||||
{
|
||||
effects->enabled_effects |= EFFECT_NORMAL_BUFFER;
|
||||
}
|
||||
|
||||
/**
|
||||
* Ping Pong buffer
|
||||
*/
|
||||
|
|
Loading…
Reference in New Issue