GPU: Report number of compressed texture formats to help nailing crahs down in the future
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@ -502,6 +502,7 @@ void GPU_state_print(void)
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gpu_state_print_fl(GL_COLOR_SUM);
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gpu_state_print_fl(GL_COLOR_TABLE);
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gpu_state_print_fl(GL_COLOR_WRITEMASK);
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gpu_state_print_fl(GL_NUM_COMPRESSED_TEXTURE_FORMATS);
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gpu_state_print_fl(GL_COMPRESSED_TEXTURE_FORMATS);
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gpu_state_print_fl(GL_CONVOLUTION_1D);
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gpu_state_print_fl(GL_CONVOLUTION_2D);
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