Simplify changes in particle.c
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@ -78,6 +78,8 @@
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#include "particle_private.h"
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using blender::float3;
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static void fluid_free_settings(SPHFluidSettings *fluid);
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static void particle_settings_init(ID *id)
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@ -1272,7 +1274,7 @@ typedef struct ParticleInterpolationData {
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HairKey *hkey[2];
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Mesh *mesh;
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float *positions[2];
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float3 *positions[2];
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int keyed;
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ParticleKey *kkey[2];
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@ -1432,9 +1434,9 @@ static void init_particle_interpolation(Object *ob,
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pind->dietime = (key + pa->totkey - 1)->time;
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if (pind->mesh) {
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float(*positions)[3] = BKE_mesh_vert_positions_for_write(pind->mesh);
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pind->positions[0] = positions[pa->hair_index];
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pind->positions[1] = positions[pa->hair_index + 1];
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blender::MutableSpan<float3> positions = pind->mesh->vert_positions_for_write();
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pind->positions[0] = &positions[pa->hair_index];
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pind->positions[1] = pind->positions[0] + 1;
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}
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}
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}
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@ -1452,9 +1454,9 @@ static void hair_to_particle(ParticleKey *key, HairKey *hkey)
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key->time = hkey->time;
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}
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static void mvert_to_particle(ParticleKey *key, float position[3], HairKey *hkey)
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static void mvert_to_particle(ParticleKey *key, float3 *position, HairKey *hkey)
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{
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copy_v3_v3(key->co, position);
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copy_v3_v3(key->co, *position);
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key->time = hkey->time;
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}
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