Fix T83716: Dope Sheet, incorrect scaling of channel UI elements
Change the top coordinate of the animation channel list UI elements to `rect->ymin` so they correctly span from `rect->ymin` to `channel_height`. Some buttons in the dope sheet channels didn't scale properly with the `Keyframe Scale Factor` preferences setting. This was caused by using the `ymid` value (`ymid = BLI_rctf_cent_y(rect) - 0.5f * ICON_WIDTH`) to position the buttons that supposed to fill all vertical space in the channel (with `channel_height` height). The `ymid` value is only appropriate for the UI elements that with `ICON_WIDTH` height. Maniphest Tasks: T83716 Reviewed by: sybren Differential Revision: https://developer.blender.org/D9841
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blender-bot
2023-02-14 01:21:16 +01:00
Referenced by issue #83716, Dope Sheet UI Break Scaling Keys
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@ -5353,7 +5353,7 @@ void ANIM_channel_draw_widgets(const bContext *C,
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"",
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ICON_NONE,
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offset,
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ymid,
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rect->ymin,
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SLIDER_WIDTH,
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channel_height);
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UI_but_func_set(but, achannel_setting_slider_nla_curve_cb, ale->id, ale->data);
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@ -5411,7 +5411,7 @@ void ANIM_channel_draw_widgets(const bContext *C,
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"",
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icon,
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offset,
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ymid,
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rect->ymin,
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ICON_WIDTH,
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channel_height);
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}
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@ -5437,7 +5437,7 @@ void ANIM_channel_draw_widgets(const bContext *C,
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"",
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icon,
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offset,
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ymid,
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rect->ymin,
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ICON_WIDTH,
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channel_height);
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}
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@ -5457,7 +5457,7 @@ void ANIM_channel_draw_widgets(const bContext *C,
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"",
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ICON_NONE,
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offset,
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ymid,
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rect->ymin,
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width,
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channel_height);
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}
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@ -5483,7 +5483,7 @@ void ANIM_channel_draw_widgets(const bContext *C,
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"",
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ICON_NONE,
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offset,
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ymid,
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rect->ymin,
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SLIDER_WIDTH,
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channel_height);
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