Fix T66742: Frame selected last weightpaint/vertexpaint stroke not

working

Mouse values [for 'paint_last_stroke_update()'] gone missing in
rB4f616c93f7cb.

Thx @campbellbarton for hinting at convention to get mouse from sculpt
caches.

Reviewers: campbellbarton

Maniphest Tasks: T66742

Differential Revision: https://developer.blender.org/D5267
This commit is contained in:
Philipp Oeser 2019-07-15 23:35:11 +02:00
parent c4a62493de
commit 965bd4c8c3
Notes: blender-bot 2023-02-14 01:52:46 +01:00
Referenced by issue #72577, View rotates not around of the point of interaction. (Vertex paint mode and weight paint mode)
Referenced by issue #66742, Frame selected last weightpaint/vertexpaint stroke not working
1 changed files with 3 additions and 4 deletions

View File

@ -2271,7 +2271,6 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
vwpaint_update_cache_variants(C, wp, ob, itemptr);
float mat[4][4];
float mval[2];
const float brush_alpha_value = BKE_brush_alpha_get(scene, brush);
@ -2321,7 +2320,7 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
/* calculate pivot for rotation around seletion if needed */
/* also needed for "View Selected" on last stroke */
paint_last_stroke_update(scene, vc->ar, mval);
paint_last_stroke_update(scene, vc->ar, ss->cache->mouse);
BKE_mesh_batch_cache_dirty_tag(ob->data, BKE_MESH_BATCH_DIRTY_ALL);
@ -3273,12 +3272,12 @@ static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
VPaint *vp = ts->vpaint;
ViewContext *vc = &vpd->vc;
Object *ob = vc->obact;
SculptSession *ss = ob->sculpt;
Sculpt *sd = CTX_data_tool_settings(C)->sculpt;
vwpaint_update_cache_variants(C, vp, ob, itemptr);
float mat[4][4];
float mval[2];
ED_view3d_init_mats_rv3d(ob, vc->rv3d);
@ -3300,7 +3299,7 @@ static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
/* calculate pivot for rotation around seletion if needed */
/* also needed for "View Selected" on last stroke */
paint_last_stroke_update(scene, vc->ar, mval);
paint_last_stroke_update(scene, vc->ar, ss->cache->mouse);
ED_region_tag_redraw(vc->ar);