UI: update node socket colors

Note: This also changes the Shader socket color, to match "Shading" in the Outliner.

Theme update for shader nodes will be committed separately.

Ref T82689.
This commit is contained in:
Pablo Vazquez 2020-12-02 13:06:11 +01:00 committed by Jacques Lucke
parent 69f57550bc
commit 96e131f246
Notes: blender-bot 2023-02-14 00:13:36 +01:00
Referenced by issue #82689, Sockets Colors for int, boolean
1 changed files with 8 additions and 8 deletions

View File

@ -3323,17 +3323,17 @@ void ED_init_custom_node_socket_type(bNodeSocketType *stype)
/* maps standard socket integer type to a color */
static const float std_node_socket_colors[][4] = {
{0.63, 0.63, 0.63, 1.0}, /* SOCK_FLOAT */
{0.75, 0.75, 0.59, 1.0}, /* SOCK_FLOAT */
{0.39, 0.39, 0.78, 1.0}, /* SOCK_VECTOR */
{0.78, 0.78, 0.16, 1.0}, /* SOCK_RGBA */
{0.39, 0.78, 0.39, 1.0}, /* SOCK_SHADER */
{0.70, 0.65, 0.19, 1.0}, /* SOCK_BOOLEAN */
{0.88, 0.43, 0.46, 1.0}, /* SOCK_SHADER */
{0.80, 0.65, 0.84, 1.0}, /* SOCK_BOOLEAN */
{0.0, 0.0, 0.0, 1.0}, /*__SOCK_MESH (deprecated) */
{0.06, 0.52, 0.15, 1.0}, /* SOCK_INT */
{0.39, 0.39, 0.39, 1.0}, /* SOCK_STRING */
{0.40, 0.10, 0.10, 1.0}, /* SOCK_OBJECT */
{0.10, 0.40, 0.10, 1.0}, /* SOCK_IMAGE */
{0.00, 0.00, 0.00, 1.0}, /* SOCK_GEOMETRY, TODO: Choose color. */
{0.25, 0.75, 0.26, 1.0}, /* SOCK_INT */
{0.44, 0.70, 1.00, 1.0}, /* SOCK_STRING */
{0.93, 0.62, 0.36, 1.0}, /* SOCK_OBJECT */
{0.89, 0.76, 0.43, 1.0}, /* SOCK_IMAGE */
{0.00, 0.84, 0.64, 1.0}, /* SOCK_GEOMETRY */
};
/* common color callbacks for standard types */