Remove rigid body from rbw->group when deleting

I moved some code from ED_rigidbody_object_remove() to
BKE_rigidbody_remove_object(), so that calling the latter doesn't leave
the object in rbw->group (causing a crash later on when rebuilding the
depsgraph).
This commit is contained in:
Sybren A. Stüvel 2018-06-19 14:57:07 +02:00
parent ab1beb9744
commit 96e6fd3b60
Notes: blender-bot 2023-02-14 05:43:09 +01:00
Referenced by issue #55534, Dragging start/end frame slider for pointcache fails
6 changed files with 8 additions and 11 deletions

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@ -80,7 +80,7 @@ void BKE_rigidbody_calc_center_of_mass(struct Object *ob, float r_center[3]);
/* Utilities */
struct RigidBodyWorld *BKE_rigidbody_get_world(struct Scene *scene);
void BKE_rigidbody_remove_object(struct Scene *scene, struct Object *ob);
void BKE_rigidbody_remove_object(struct Main *bmain, struct Scene *scene, struct Object *ob);
void BKE_rigidbody_remove_constraint(struct Scene *scene, struct Object *ob);
/* -------------- */

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@ -83,7 +83,7 @@ void BKE_scene_free(struct Scene *sce);
void BKE_scene_init(struct Scene *sce);
struct Scene *BKE_scene_add(struct Main *bmain, const char *name);
void BKE_scene_remove_rigidbody_object(struct Scene *scene, struct Object *ob);
void BKE_scene_remove_rigidbody_object(struct Main *bmain, struct Scene *scene, struct Object *ob);
bool BKE_scene_object_find(struct Scene *scene, struct Object *ob);
struct Object *BKE_scene_object_find_by_name(struct Scene *scene, const char *name);

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@ -604,7 +604,7 @@ static bool scene_collections_object_remove(Main *bmain, Scene *scene, Object *o
{
bool removed = false;
BKE_scene_remove_rigidbody_object(scene, ob);
BKE_scene_remove_rigidbody_object(bmain, scene, ob);
FOREACH_SCENE_COLLECTION_BEGIN(scene, collection)
{

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@ -1120,7 +1120,7 @@ RigidBodyWorld *BKE_rigidbody_get_world(Scene *scene)
return scene->rigidbody_world;
}
void BKE_rigidbody_remove_object(Scene *scene, Object *ob)
void BKE_rigidbody_remove_object(struct Main *bmain, Scene *scene, Object *ob)
{
RigidBodyWorld *rbw = scene->rigidbody_world;
RigidBodyOb *rbo = ob->rigidbody_object;
@ -1155,6 +1155,7 @@ void BKE_rigidbody_remove_object(Scene *scene, Object *ob)
}
FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
}
BKE_collection_object_remove(bmain, rbw->group, ob, false);
}
/* remove object's settings */

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@ -1185,14 +1185,14 @@ char *BKE_scene_find_last_marker_name(Scene *scene, int frame)
return best_marker ? best_marker->name : NULL;
}
void BKE_scene_remove_rigidbody_object(Scene *scene, Object *ob)
void BKE_scene_remove_rigidbody_object(struct Main *bmain, Scene *scene, Object *ob)
{
/* remove rigid body constraint from world before removing object */
if (ob->rigidbody_constraint)
BKE_rigidbody_remove_constraint(scene, ob);
/* remove rigid body object from world before removing object */
if (ob->rigidbody_object)
BKE_rigidbody_remove_object(scene, ob);
BKE_rigidbody_remove_object(bmain, scene, ob);
}
/* checks for cycle, returns 1 if it's all OK */

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@ -131,11 +131,7 @@ bool ED_rigidbody_object_add(Main *bmain, Scene *scene, Object *ob, int type, Re
void ED_rigidbody_object_remove(Main *bmain, Scene *scene, Object *ob)
{
RigidBodyWorld *rbw = BKE_rigidbody_get_world(scene);
BKE_rigidbody_remove_object(scene, ob);
if (rbw)
BKE_collection_object_remove(bmain, rbw->group, ob, false);
BKE_rigidbody_remove_object(bmain, scene, ob);
DEG_relations_tag_update(bmain);
DEG_id_tag_update(&ob->id, OB_RECALC_OB);