Cleanup: comment PlayAnim struct members
This commit is contained in:
parent
124572a6e5
commit
9708215611
|
@ -99,43 +99,56 @@ static void playanim_window_zoom(struct PlayState *ps, const float zoom_offset);
|
|||
|
||||
typedef struct PlayState {
|
||||
|
||||
/* window and viewport size */
|
||||
/** Window and viewport size. */
|
||||
int win_x, win_y;
|
||||
|
||||
/* current zoom level */
|
||||
/** Current zoom level. */
|
||||
float zoom;
|
||||
|
||||
/* playback state */
|
||||
/** Playback direction (-1, 1). */
|
||||
short direction;
|
||||
/** Set the next frame to implement frame stepping (using shortcuts). */
|
||||
short next_frame;
|
||||
|
||||
/** Playback once then wait. */
|
||||
bool once;
|
||||
bool turbo;
|
||||
/** Play forwards/backwards. */
|
||||
bool pingpong;
|
||||
/** Disable frame skipping. */
|
||||
bool noskip;
|
||||
/** Display current frame over the window. */
|
||||
bool indicator;
|
||||
/** Single-frame stepping has been enabled (frame loading and update pending). */
|
||||
bool sstep;
|
||||
/** Playback has stopped the image has been displayed. */
|
||||
bool wait2;
|
||||
/** Playback stopped state once stop/start variables have been handled. */
|
||||
bool stopped;
|
||||
/** When disabled exit the player. */
|
||||
bool go;
|
||||
/* waiting for images to load */
|
||||
/** True when waiting for images to load. */
|
||||
bool loading;
|
||||
/* x/y image flip */
|
||||
/** X/Y image flip (set via key bindings). */
|
||||
bool draw_flip[2];
|
||||
|
||||
/** The number of frames to step each update (default to 1, command line argument). */
|
||||
int fstep;
|
||||
|
||||
/* current picture */
|
||||
/** Current frame (picture). */
|
||||
struct PlayAnimPict *picture;
|
||||
|
||||
/* set once at the start */
|
||||
/** Image size in pixels, set once at the start. */
|
||||
int ibufx, ibufy;
|
||||
/** Mono-space font ID. */
|
||||
int fontid;
|
||||
|
||||
/* restarts player for file drop */
|
||||
/** Restarts player for file drop (drag & drop). */
|
||||
char dropped_file[FILE_MAX];
|
||||
|
||||
/** Force update when scrubbing with the cursor. */
|
||||
bool need_frame_update;
|
||||
/** The current frame calculated by scrubbing the mouse cursor. */
|
||||
int frame_cursor_x;
|
||||
|
||||
ColorManagedViewSettings view_settings;
|
||||
|
@ -144,17 +157,15 @@ typedef struct PlayState {
|
|||
|
||||
/* for debugging */
|
||||
#if 0
|
||||
void print_ps(PlayState *ps)
|
||||
static void print_ps(PlayState *ps)
|
||||
{
|
||||
printf("ps:\n");
|
||||
printf(" direction=%d,\n", (int)ps->direction);
|
||||
printf(" next=%d,\n", ps->next);
|
||||
printf(" once=%d,\n", ps->once);
|
||||
printf(" turbo=%d,\n", ps->turbo);
|
||||
printf(" pingpong=%d,\n", ps->pingpong);
|
||||
printf(" noskip=%d,\n", ps->noskip);
|
||||
printf(" sstep=%d,\n", ps->sstep);
|
||||
printf(" pause=%d,\n", ps->pause);
|
||||
printf(" wait2=%d,\n", ps->wait2);
|
||||
printf(" stopped=%d,\n", ps->stopped);
|
||||
printf(" go=%d,\n\n", ps->go);
|
||||
|
@ -869,16 +880,14 @@ static void change_frame(PlayState *ps)
|
|||
static int ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr ps_void)
|
||||
{
|
||||
PlayState *ps = (PlayState *)ps_void;
|
||||
GHOST_TEventType type = GHOST_GetEventType(evt);
|
||||
int val;
|
||||
const GHOST_TEventType type = GHOST_GetEventType(evt);
|
||||
/* Convert ghost event into value keyboard or mouse. */
|
||||
const int val = ELEM(type, GHOST_kEventKeyDown, GHOST_kEventButtonDown);
|
||||
|
||||
// print_ps(ps);
|
||||
|
||||
playanim_event_qual_update();
|
||||
|
||||
/* convert ghost event into value keyboard or mouse */
|
||||
val = ELEM(type, GHOST_kEventKeyDown, GHOST_kEventButtonDown);
|
||||
|
||||
/* first check if we're busy loading files */
|
||||
if (ps->loading) {
|
||||
switch (type) {
|
||||
|
@ -1727,7 +1736,8 @@ static char *wm_main_playanim_intern(int argc, const char **argv)
|
|||
pupdate_time();
|
||||
|
||||
if (ps.picture && ps.next_frame) {
|
||||
/* always at least set one step */
|
||||
/* Advance to the next frame, always at least set one step.
|
||||
* Implement frame-skipping when enabled and playback is not fast enough. */
|
||||
while (ps.picture) {
|
||||
ps.picture = playanim_step(ps.picture, ps.next_frame);
|
||||
|
||||
|
|
Loading…
Reference in New Issue