UI: use the layouts scale_x to scale icon width
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@ -238,9 +238,10 @@ static int ui_layout_vary_direction(uiLayout *layout)
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static int ui_text_icon_width(uiLayout *layout, const char *name, int icon, bool compact)
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{
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bool variable;
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const int unit_x = UI_UNIT_X * (layout->scale[0] ? layout->scale[0] : 1.0f);
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if (icon && !name[0])
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return UI_UNIT_X; /* icon only */
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return unit_x; /* icon only */
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variable = (ui_layout_vary_direction(layout) == UI_ITEM_VARY_X);
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@ -249,14 +250,14 @@ static int ui_text_icon_width(uiLayout *layout, const char *name, int icon, bool
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layout->item.flag |= UI_ITEM_MIN;
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}
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const uiFontStyle *fstyle = UI_FSTYLE_WIDGET;
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/* it may seem odd that the icon only adds (UI_UNIT_X / 4)
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/* it may seem odd that the icon only adds (unit_x / 4)
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* but taking margins into account its fine */
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return (UI_fontstyle_string_width(fstyle, name) +
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(UI_UNIT_X * ((compact ? 1.25f : 1.50f) +
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(icon ? 0.25f : 0.0f))));
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(unit_x * ((compact ? 1.25f : 1.50f) +
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(icon ? 0.25f : 0.0f))));
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}
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else {
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return UI_UNIT_X * 10;
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return unit_x * 10;
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}
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}
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