Cleanup remove incorrect TODO in image engine.

Float rect is always in scene linear space, so we can always reuse
rect_float when available.
This commit is contained in:
Jeroen Bakker 2022-12-09 09:57:52 +01:00
parent 9b57a2ac6a
commit 9785f84dd2
1 changed files with 0 additions and 4 deletions

View File

@ -58,10 +58,6 @@ struct FloatImageBuffer {
*
* For this reason we store the float buffer in separate image buffers. The FloatBufferCache keep
* track of the cached buffers and if they are still used.
*
* TODO: When an image buffer has a float buffer but not stored in scene linear, it currently
* doesn't apply color management. In this case we still need to create another float buffer, but
* with the buffer converted to scene linear.
*/
struct FloatBufferCache {
private: