Cleanup remove incorrect TODO in image engine.
Float rect is always in scene linear space, so we can always reuse rect_float when available.
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@ -58,10 +58,6 @@ struct FloatImageBuffer {
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*
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* For this reason we store the float buffer in separate image buffers. The FloatBufferCache keep
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* track of the cached buffers and if they are still used.
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*
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* TODO: When an image buffer has a float buffer but not stored in scene linear, it currently
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* doesn't apply color management. In this case we still need to create another float buffer, but
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* with the buffer converted to scene linear.
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*/
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struct FloatBufferCache {
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private:
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