Remove redundant backbuffer/transform check
Transform no longer uses backbuffer for snap.
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@ -8437,8 +8437,8 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
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bbs_mesh_wire(em, dm, bm_solidoffs);
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bm_wireoffs = bm_solidoffs + em->bm->totedge;
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/* we draw verts if vert select mode or if in transform (for snap). */
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if ((ts->selectmode & SCE_SELECT_VERTEX) || (G.moving & G_TRANSFORM_EDIT)) {
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/* we draw verts if vert select mode. */
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if (ts->selectmode & SCE_SELECT_VERTEX) {
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bbs_mesh_verts(em, dm, bm_wireoffs);
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bm_vertoffs = bm_wireoffs + em->bm->totvert;
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}
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