Remove redundant backbuffer/transform check

Transform no longer uses backbuffer for snap.
This commit is contained in:
Campbell Barton 2017-05-05 07:06:15 +10:00
parent d29e3ebcc6
commit 97caad858f
1 changed files with 2 additions and 2 deletions

View File

@ -8437,8 +8437,8 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
bbs_mesh_wire(em, dm, bm_solidoffs);
bm_wireoffs = bm_solidoffs + em->bm->totedge;
/* we draw verts if vert select mode or if in transform (for snap). */
if ((ts->selectmode & SCE_SELECT_VERTEX) || (G.moving & G_TRANSFORM_EDIT)) {
/* we draw verts if vert select mode. */
if (ts->selectmode & SCE_SELECT_VERTEX) {
bbs_mesh_verts(em, dm, bm_wireoffs);
bm_vertoffs = bm_wireoffs + em->bm->totvert;
}