Draw drag&drop feedback overlays with element indentation

That way users can see better at which hierarchy level the element will
be inserted into.
This commit is contained in:
Julian Eisel 2017-03-10 15:58:08 +01:00
parent 08cde7c785
commit 989632417b
1 changed files with 4 additions and 3 deletions

View File

@ -1528,6 +1528,7 @@ static void outliner_draw_tree_element_floating(
unsigned int pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 2, KEEP_FLOAT);
int coord_y = te_insert->ys;
int coord_x = te_insert->xs;
unsigned char col[4];
if (te_insert == te_floating) {
@ -1547,7 +1548,7 @@ static void outliner_draw_tree_element_floating(
glLineWidth(line_width);
immBegin(PRIM_LINE_STRIP, 2);
immVertex2f(pos, 0, coord_y);
immVertex2f(pos, coord_x, coord_y);
immVertex2f(pos, ar->v2d.cur.xmax, coord_y);
immEnd();
}
@ -1556,8 +1557,8 @@ static void outliner_draw_tree_element_floating(
immUniformColor4ub(UNPACK3(col), col[3] * 0.5f);
immBegin(PRIM_QUADS, 4);
immVertex2f(pos, 0, coord_y);
immVertex2f(pos, 0, coord_y + UI_UNIT_Y);
immVertex2f(pos, coord_x, coord_y);
immVertex2f(pos, coord_x, coord_y + UI_UNIT_Y);
immVertex2f(pos, ar->v2d.cur.xmax, coord_y + UI_UNIT_Y);
immVertex2f(pos, ar->v2d.cur.xmax, coord_y);
immEnd();