Fix Collada building after changes in API.

Seriously guys... *Full* build when you change APIs!
This commit is contained in:
Bastien Montagne 2018-02-06 12:11:00 +01:00
parent f9deea57d9
commit 98dcd33238
1 changed files with 2 additions and 2 deletions

View File

@ -178,7 +178,7 @@ void AnimationExporter::export_morph_animation(Object *ob)
void AnimationExporter::make_anim_frames_from_targets(Object *ob, std::vector<float> &frames )
{
ListBase *conlist = get_active_constraints(ob);
ListBase *conlist = get_active_constraints(this->eval_ctx, ob);
if (conlist == NULL) return;
bConstraint *con;
for (con = (bConstraint *)conlist->first; con; con = con->next) {
@ -1539,7 +1539,7 @@ bool AnimationExporter::validateConstraints(bConstraint *con)
void AnimationExporter::calc_ob_mat_at_time(Object *ob, float ctime , float mat[][4])
{
ListBase *conlist = get_active_constraints(ob);
ListBase *conlist = get_active_constraints(this->eval_ctx, ob);
bConstraint *con;
for (con = (bConstraint *)conlist->first; con; con = con->next) {
ListBase targets = {NULL, NULL};